Mobile Auto-Walk Bot
Budget: $30 – $250 USD
I play a mobile game that benefits from constant exploration, so I’m looking for a functional prototype that can keep my account moving around the map automatically.
Key goals
• The bot must run on a standard Android emulator (BlueStacks or Nox are fine) and reliably keep the character walking.
• While roaming, it should detect and avoid obstacles so the avatar never gets stuck against walls or terrain.
• No additional tasks—just continuous movement with smooth obstacle avoidance. If the solution can later be expanded to collect items or interact with NPCs, great, but the current milestone is simple, hands-free roaming.
Tech preferences
I’m open to your preferred language or framework; past success with image-recognition libraries such as OpenCV or input-automation tools like ADB, AutoHotkey, or Python-based wrappers is a plus. The code has to be easy for me to configure (screen-coordinates, delays, etc.) and accompanied by a brief read-me so I can reproduce the setup.
Deliverable
• Source code with clear comments
• A short guide showing how to install, launch, and tweak movement parameters
• Quick demo video or GIF proving obstacle avoidance inside the emulator
If you’ve built similar mobile-game automation before, I’d love to see it. Let me know how you’d tackle pathfinding and detection, and we can get started right away.
Key goals
• The bot must run on a standard Android emulator (BlueStacks or Nox are fine) and reliably keep the character walking.
• While roaming, it should detect and avoid obstacles so the avatar never gets stuck against walls or terrain.
• No additional tasks—just continuous movement with smooth obstacle avoidance. If the solution can later be expanded to collect items or interact with NPCs, great, but the current milestone is simple, hands-free roaming.
Tech preferences
I’m open to your preferred language or framework; past success with image-recognition libraries such as OpenCV or input-automation tools like ADB, AutoHotkey, or Python-based wrappers is a plus. The code has to be easy for me to configure (screen-coordinates, delays, etc.) and accompanied by a brief read-me so I can reproduce the setup.
Deliverable
• Source code with clear comments
• A short guide showing how to install, launch, and tweak movement parameters
• Quick demo video or GIF proving obstacle avoidance inside the emulator
If you’ve built similar mobile-game automation before, I’d love to see it. Let me know how you’d tackle pathfinding and detection, and we can get started right away.
Related categories:
Python
Android
Software Architecture
C++ Programming
AutoHotkey
Typescript
OpenCV
Automation
Image Recognition