VR Game Performance Testing
Budget: $10 – $30 USD
We have VR game and need a quick performance check before the next milestone. Please install the current build on an Oculus Rift and an HTC Vive, play through the main campaign loop, and track real-time frame rate stability.
- Only requires about 10 minutes testing, nothing more. It's for performance. Prefered if you have VR. (Any)
What I expect:
• A short session log for each headset noting average, minimum, and maximum FPS in busy and quiet scenes (you may capture with built-in SteamVR/Oculus tools, FrameTimingOverlay, or similar).
• A concise summary of any noticeable hitches, stutters, or repro steps when FPS drops below 90 Hz.
• Your test rig’s CPU, GPU, RAM, and driver versions so I can reproduce results.
No in-depth functional or usability review is required—just performance insights focused on frame rate stability across both devices. A simple report or spreadsheet with the numbers and observations is all I need.
- Only requires about 10 minutes testing, nothing more. It's for performance. Prefered if you have VR. (Any)
What I expect:
• A short session log for each headset noting average, minimum, and maximum FPS in busy and quiet scenes (you may capture with built-in SteamVR/Oculus tools, FrameTimingOverlay, or similar).
• A concise summary of any noticeable hitches, stutters, or repro steps when FPS drops below 90 Hz.
• Your test rig’s CPU, GPU, RAM, and driver versions so I can reproduce results.
No in-depth functional or usability review is required—just performance insights focused on frame rate stability across both devices. A simple report or spreadsheet with the numbers and observations is all I need.
Related categories:
Game Design
Game Development
Oculus Rift
HTC Vive
Unreal Engine
Game Testing
Unity
Virtual Reality