Multiplayer WebGL Slither Clone
Budget: $250 – $750 USD
I’m ready to launch a real-time, multiplayer browser game that recreates the smooth, addictive experience of slither.io. The entire experience needs to live in the browser—no separate downloads—so WebGL is the core technology I want driving the graphics and gameplay loop.
Key features I expect from the finished build:
• Fluid snake movement, growth on pellet pickup, and collision-based elimination
• Real-time matchmaking that can handle dozens of concurrent players with minimal latency
• Dynamic leaderboard that updates live for every player
• Simple but attractive WebGL visuals that scale well from low-end laptops to high-resolution monitors
• Responsive UI (keyboard and mouse) plus basic touch support so the game remains playable on mobile browsers, even though desktop is the primary target
• Clean, well-commented code and a short deployment guide so I can spin up new servers quickly or hand the project to another developer if needed
I need this delivered ASAP, so please respond only if you can commit to a rapid timeline and have previous multiplayer WebGL work you can reference. Once the core loop, networking, and leaderboard are stable, we can talk about skins, power-ups, or other stretch features—right now the focus is launching a solid, scalable clone fast.
Key features I expect from the finished build:
• Fluid snake movement, growth on pellet pickup, and collision-based elimination
• Real-time matchmaking that can handle dozens of concurrent players with minimal latency
• Dynamic leaderboard that updates live for every player
• Simple but attractive WebGL visuals that scale well from low-end laptops to high-resolution monitors
• Responsive UI (keyboard and mouse) plus basic touch support so the game remains playable on mobile browsers, even though desktop is the primary target
• Clean, well-commented code and a short deployment guide so I can spin up new servers quickly or hand the project to another developer if needed
I need this delivered ASAP, so please respond only if you can commit to a rapid timeline and have previous multiplayer WebGL work you can reference. Once the core loop, networking, and leaderboard are stable, we can talk about skins, power-ups, or other stretch features—right now the focus is launching a solid, scalable clone fast.
Related categories:
JavaScript
Game Design
HTML5
Node.js
Game Development
Web Development
Graphics Programming
Visual Design