Synthesis & Sound Design
Budget: $10 – $80 USD
Part A
Using a range of software or hardware-based synthesis techniques to create your source sounds, produce a twelve-part(sample-based) drum playback instrument. It may be hosted in the software sampler/playback engine of your choice (Kontakt, EXS-24 etc.)
- Mapping should ensure some degree of GM drum map compatibility for core sounds.
- At least six of the sounds should be created from 'analogue-style' subtractive synthesis methods, and using only simple audio waveform (sine, triangle, saw or square + white noise) as their starting point.
- You should also attempt to explore other synthesis methods (such as FM, Granular and Wavetable, Additive etc).
Your submission should include a screen capture video demonstrating the instrument, audio examples of each drum part and a short (500-words max) development report on the creation process. The report should make good use of screengrabs/photos to illustrate the development stages of each sound.
Part B
Create a set of 1-4 bar audio loops in the genre of your choosing. These may originate from recorded and/or synthesized sources and employ as much additional processing as required.
Key and tempo should be consistent for all loops.
The sample pack should contain -
5 basslines.
5 chord/harmonic parts.
5 leads.
5 drum/percussion.
5 sound effects.
Each should be provided as a loopable 44.1kHz, 24-bit WAV.
You should also include user documentation for the pack (of no more than 500 words) providing some background on their creation and possible use.
Part C
Using the audio drum instrument and assets created in Parts A and B, create a sonic backdrop to the provided 30s advert.
You may use these in any way you wish. Editing, processing and parameter automation may also be employed.
NOTE:
Using a range of software or hardware-based synthesis techniques to create your source sounds, produce a twelve-part(sample-based) drum playback instrument. It may be hosted in the software sampler/playback engine of your choice (Kontakt, EXS-24 etc.)
- Mapping should ensure some degree of GM drum map compatibility for core sounds.
- At least six of the sounds should be created from 'analogue-style' subtractive synthesis methods, and using only simple audio waveform (sine, triangle, saw or square + white noise) as their starting point.
- You should also attempt to explore other synthesis methods (such as FM, Granular and Wavetable, Additive etc).
Your submission should include a screen capture video demonstrating the instrument, audio examples of each drum part and a short (500-words max) development report on the creation process. The report should make good use of screengrabs/photos to illustrate the development stages of each sound.
Part B
Create a set of 1-4 bar audio loops in the genre of your choosing. These may originate from recorded and/or synthesized sources and employ as much additional processing as required.
Key and tempo should be consistent for all loops.
The sample pack should contain -
5 basslines.
5 chord/harmonic parts.
5 leads.
5 drum/percussion.
5 sound effects.
Each should be provided as a loopable 44.1kHz, 24-bit WAV.
You should also include user documentation for the pack (of no more than 500 words) providing some background on their creation and possible use.
Part C
Using the audio drum instrument and assets created in Parts A and B, create a sonic backdrop to the provided 30s advert.
You may use these in any way you wish. Editing, processing and parameter automation may also be employed.
NOTE: