Musician for SFX needed - 38 effects

Job ID: 31041874

Budget: $30 – $250 USD

Hello, we are looking for skilled musician who can craft high level SFX. You need to have proven experience in similar job. Project is fantasy browser based game, so medieval theme.

Poison applied - https://www.youtube.com/watch?v=OGCZwDU9tAo&t=233s (1 variant)
Lifeleech - https://www.youtube.com/watch?v=sMJjT2Teeyo&t=144s (2 variants)
1-hand Sword hit - lighter hit, https://www.youtube.com/watch?v=J1YM15Krx_Q&t=1039s (2 variants)
2-hand Sword hit - heavier hit, https://www.youtube.com/watch?v=AFqaheuebjE&t=131s (2 variants)
Blunt hit - heavy hit, https://www.youtube.com/watch?v=J1YM15Krx_Q&t=1046s (sound include blunt hit + slight bone crack) (2 variants)
Axe hit - heavier hit with swing, https://www.youtube.com/watch?v=1iCDAAqUYQ8&t=574s (sound with swing) @ https://www.youtube.com/watch?v=nkomFspgJ5k&t=231s (2 variants)
Lethal hit sword - https://www.youtube.com/watch?v=1iCDAAqUYQ8&t=467s (no human sound, just the last hit) (1 variant)
Lethal hit blunt - 1 variant
Lethal hit axe - https://www.youtube.com/watch?v=1iCDAAqUYQ8&t=794s (1 variant)
Turn change - https://www.youtube.com/watch?v=nkomFspgJ5k&t=166s (1 variant)
Victory - 1 variant
Defeat - 1 variant
Critical hit - added to the weapon SFX - 1 variant
UI button click - 1 variant
Buy SFX - 1 variant
Sell SFX - 1 variant
Error SFX - 1 variant
Miss / Dodge (2 variants)
Random skill appearance - 1 variant
Weapon upgraded - 1 variant
Level Up - 1 variant
Rune added into weapon socket - 1 variant
Runes removed from weapon sockets - 1 variant

Cheering crowd - Here is the question how to do it properly:
0) Lower sound voices as background
1) https://www.youtube.com/watch?v=uQQZR-Skftk&t=64s (starts begin active)
2) https://www.youtube.com/watch?v=uQQZR-Skftk&t=76s (individual sounds during no activity)
3) https://www.youtube.com/watch?v=uQQZR-Skftk&t=92s (high activity when something happens positively for player)
4) https://www.youtube.com/watch?v=uQQZR-Skftk&t=101s (high activity when something happens negatively for player)
5) Slight increase - awaiting something (https://www.youtube.com/watch?v=uQQZR-Skftk&t=137s)
6) background laughing https://www.youtube.com/watch?v=uQQZR-Skftk&t=228s
7) Clapping
8) Chant (not singing) - when one of player is near death and crowd is awaiting end.

Thanks.