Game Previsualization and Motion Capture Specialist Needed
Budget: $1,500 – $3,000 USD
Hi there, I need one or more good game previsualization and game motion capture specialists.
I'm open to see your budget proposal as well. I just put the budget there so this blank is filled.
Scope of work:
- 93 Mins of previz ( Inputs- Script, mood boards, audio, Environment, references, etc)
- Integrating Mocap and Previz camera in Unreal using sequencer and exporting the whole seq to MOBU for body edits.
- 8000 seconds of Body motion standard cleanup
- 7000 seconds of facial motion cleanup
93 minutes of previz (example attached), we are not looking at detailed previz. Basic standing or seating poses are fine, and rough camera blockings are fine.
We will be doing a mocap facial and body shoot based on Previz.
In Unreal, both the previz camera and the mocaps would be integrated, and camera tweaks can be applied to match the mocap and export the whole sequence to Motion Builder with locked cameras.
Based on complexity, edits will be made to the body motion.
Edits need to be made to the facial motions
Integrating FBX back into Unreal.
All of the above processes will overlap, once we start getting previz, we will do in-house mocap using Xsen, giving it back for integrating into Unreal and locking the cameras.
I'm open to see your budget proposal as well. I just put the budget there so this blank is filled.
Scope of work:
- 93 Mins of previz ( Inputs- Script, mood boards, audio, Environment, references, etc)
- Integrating Mocap and Previz camera in Unreal using sequencer and exporting the whole seq to MOBU for body edits.
- 8000 seconds of Body motion standard cleanup
- 7000 seconds of facial motion cleanup
93 minutes of previz (example attached), we are not looking at detailed previz. Basic standing or seating poses are fine, and rough camera blockings are fine.
We will be doing a mocap facial and body shoot based on Previz.
In Unreal, both the previz camera and the mocaps would be integrated, and camera tweaks can be applied to match the mocap and export the whole sequence to Motion Builder with locked cameras.
Based on complexity, edits will be made to the body motion.
Edits need to be made to the facial motions
Integrating FBX back into Unreal.
All of the above processes will overlap, once we start getting previz, we will do in-house mocap using Xsen, giving it back for integrating into Unreal and locking the cameras.