RDR1 Mod Menu Development
Budget: $30 – $250 USD
I’m looking for a developer who can build a fully featured multiplayer mod menu for Red Dead Redemption 1 that runs flawlessly on an RGH-modified Xbox 360. The menu must load in-game, display an easy-to-navigate UI, and give me the following powers during online sessions:
• God mode
• Unlimited ammo
• Teleportation to any waypoint or player
• Powerful anti-freeze protection so my console stays stable
• The ability to freeze disruptive players on command
• Lasso / hogtie other players remotely
• A session locker to keep the lobby closed once my friends are in
The end result should be a plug-and-play solution—typically an .xex, .dll, or comparable format compatible with standard RGH dashboards. I’ll test it on my console, so stability and a clean, bug-free experience are critical. If you’ve built similar menus for GTA IV/V, COD, or earlier RDR1 builds, feel free to mention it; proof of prior work or a brief demo video will speed up acceptance.
Please outline your estimated timeline, any dependencies (dash launch versions, title updates, etc.), and how you plan to handle updates if Rockstar patches the game again.
• God mode
• Unlimited ammo
• Teleportation to any waypoint or player
• Powerful anti-freeze protection so my console stays stable
• The ability to freeze disruptive players on command
• Lasso / hogtie other players remotely
• A session locker to keep the lobby closed once my friends are in
The end result should be a plug-and-play solution—typically an .xex, .dll, or comparable format compatible with standard RGH dashboards. I’ll test it on my console, so stability and a clean, bug-free experience are critical. If you’ve built similar menus for GTA IV/V, COD, or earlier RDR1 builds, feel free to mention it; proof of prior work or a brief demo video will speed up acceptance.
Please outline your estimated timeline, any dependencies (dash launch versions, title updates, etc.), and how you plan to handle updates if Rockstar patches the game again.
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