hlsl shader programmer wanted with knowledge of compute shaders and HDRP -- 2

Job ID: 30932218

Budget: €250 – €750 EUR

shader expert needed to improve a geometry grass shader in unity for us. This is a HDRP shader!!!

Milestone 1. The way the individual blades are plotted on the mesh is likely done with some tessellation, we have very irregular meshes which is causing artefacts to appear on small triangles of the mesh, so some solution to this will need to be added that allows the grass blade density to be uniform over the mesh regardless of the underlying mesh.

Milestone 2. The grass blades aren't rendered correctly regards color and are not a true representation of the underlying texture of the blade.

Milestone 3. performance issues and a few other tasks to be discussed.

Price negotiable