Unity mobile app Pokemon GO style -- 2
Budget: $1,500 – $3,000 USD
UNITY ANDROID & IOS
** WE DONT HAVE TO USE UNITY BUT SINCE UNITY HAS THIS GOMAP ETC IT SAVES ALOT OF TIME+COST**
** IF YOU HAVE SAME MAP FOR STUDIO ETC WE CAN ALSO DO THIS.**
No auto bid please. Be within budget. Timewise i think 2-3 months is fair depending on how much you work (not in a super hurry)
1) We use GO MAP from asset store. https://assetstore.unity.com/packages/tools/integration/go-map-3d-map-for-ar-gaming-68889 User have to have app open and walk in the world.
2) Character creation firebase. User ID, e-mail, password, items, orders.
3) Item spawning, items will have diffrent rarity spawn % chance. You have to collect 10 of 1 item to be able to choose "Get item" Im thinking where it says X/XX when its 10/10 it will instead come a button "Get item" when user press Get item, a popup will come " You will recieve an e-mail within 24 hours with information ". Then it will go back to 0/10.
Item spawning should be either based on distance or just random time (Maybe make some sort of roll system, every 10-15 seconds server roll a number between 1-8, if its 1-3 item spawn if 4-8 it doesnt spawn?)
4) User inventory, this is where user see all items in the game (even though you didnt collect all) it will filter from highest-lowest ( so show most item pickup to lowest. Example: item1 8/10, item2 7/10, item 8 7/10, and so on).
5) IAP.
⦁ Buy boost, 10/20/30% more chance that an item will spawn for 30 minutes. (3 iap NOT STACKABLE)
⦁ 50% chance when you pickup item you will get it double for 30mins. (NOT STACKABLE)
⦁ A timer and icon will show in the game that its active.
5) When user pickup an item a popup with item will appear and particle effect. It will then be added to thier inventory.
6) UI design we will use complete assets for this. Example: https://assetstore.unity.com/packages/2d/gui/cartoon-gui-pack-488507) Here user will have IAP button, inventory
7) Admin panel / database
⦁ where i see all users, thier id, email, what items they collected.
⦁ I can upload items, PIC,NAME, and rarity % chance.
⦁ What user bought IAP.
8) Firebase cloud messaging (for notifications to app where i can send notifications to users, firebase have this sdk already prepared)
9) Ads, ads will be shown after pickup an item or every XX minutes ur active in the game (havnt decided yet)
10) Some small things i dont count as work is simple changes, like where i want some texts, add a popup window.
** WE DONT HAVE TO USE UNITY BUT SINCE UNITY HAS THIS GOMAP ETC IT SAVES ALOT OF TIME+COST**
** IF YOU HAVE SAME MAP FOR STUDIO ETC WE CAN ALSO DO THIS.**
No auto bid please. Be within budget. Timewise i think 2-3 months is fair depending on how much you work (not in a super hurry)
1) We use GO MAP from asset store. https://assetstore.unity.com/packages/tools/integration/go-map-3d-map-for-ar-gaming-68889 User have to have app open and walk in the world.
2) Character creation firebase. User ID, e-mail, password, items, orders.
3) Item spawning, items will have diffrent rarity spawn % chance. You have to collect 10 of 1 item to be able to choose "Get item" Im thinking where it says X/XX when its 10/10 it will instead come a button "Get item" when user press Get item, a popup will come " You will recieve an e-mail within 24 hours with information ". Then it will go back to 0/10.
Item spawning should be either based on distance or just random time (Maybe make some sort of roll system, every 10-15 seconds server roll a number between 1-8, if its 1-3 item spawn if 4-8 it doesnt spawn?)
4) User inventory, this is where user see all items in the game (even though you didnt collect all) it will filter from highest-lowest ( so show most item pickup to lowest. Example: item1 8/10, item2 7/10, item 8 7/10, and so on).
5) IAP.
⦁ Buy boost, 10/20/30% more chance that an item will spawn for 30 minutes. (3 iap NOT STACKABLE)
⦁ 50% chance when you pickup item you will get it double for 30mins. (NOT STACKABLE)
⦁ A timer and icon will show in the game that its active.
5) When user pickup an item a popup with item will appear and particle effect. It will then be added to thier inventory.
6) UI design we will use complete assets for this. Example: https://assetstore.unity.com/packages/2d/gui/cartoon-gui-pack-488507) Here user will have IAP button, inventory
7) Admin panel / database
⦁ where i see all users, thier id, email, what items they collected.
⦁ I can upload items, PIC,NAME, and rarity % chance.
⦁ What user bought IAP.
8) Firebase cloud messaging (for notifications to app where i can send notifications to users, firebase have this sdk already prepared)
9) Ads, ads will be shown after pickup an item or every XX minutes ur active in the game (havnt decided yet)
10) Some small things i dont count as work is simple changes, like where i want some texts, add a popup window.