Mobile game Developer
Budget: $250 – $750 USD
I would like to have a mobile game developed that is based off of “ Among Us”. this will be a 2d game and will bring excitement to people of all ages.
Based off of the mobile game “ Among Us”.
Plot
5-21 players are shipwrecked on Flying Dutchman’s island.
Through the tutorial that begins at the start of the game after the players have washed ashore Dutchman’s island, they are taken to a giant mansion that is in the center of the island and this is where the theme will go from beach to forest. There are two torches for every player and the players must see how many nights they can survive by keeping the torches lit.
The players will need to gather fuel during the day and also choose which players are refueling which torches.
I use odd numbers, because one player is chosen to be the Dutmans ghost and the other players must figure it out when they “ Call a Conference” to discuss amongst themselves who they think the Flying Dutchman is. They will do this by voting.
If they are wrong with their vote, the game will tell them and the person that they thought was the Flying Dutchman, becomes a second Flying Dutchman making the game a little more difficult.
By night three, I want each player to have the choice of finding a flashlight to use at nighttime, because as every night progresses, the torches become further from the mansion and are that much more difficult to keep lit.
This is a kids game and this means that violence and language must not be here at all.
If someone is ghosted (turned into a ghost by the Flying Dutchman) they are given the chance to help the Dutchman or become an angel and protect one player at a time, from the Dutchman.
Sequels/DLC’s
I do plan to have sequels and DLC’s for this mobile game
This means that this will be a long-term project.
Based off of the mobile game “ Among Us”.
Plot
5-21 players are shipwrecked on Flying Dutchman’s island.
Through the tutorial that begins at the start of the game after the players have washed ashore Dutchman’s island, they are taken to a giant mansion that is in the center of the island and this is where the theme will go from beach to forest. There are two torches for every player and the players must see how many nights they can survive by keeping the torches lit.
The players will need to gather fuel during the day and also choose which players are refueling which torches.
I use odd numbers, because one player is chosen to be the Dutmans ghost and the other players must figure it out when they “ Call a Conference” to discuss amongst themselves who they think the Flying Dutchman is. They will do this by voting.
If they are wrong with their vote, the game will tell them and the person that they thought was the Flying Dutchman, becomes a second Flying Dutchman making the game a little more difficult.
By night three, I want each player to have the choice of finding a flashlight to use at nighttime, because as every night progresses, the torches become further from the mansion and are that much more difficult to keep lit.
This is a kids game and this means that violence and language must not be here at all.
If someone is ghosted (turned into a ghost by the Flying Dutchman) they are given the chance to help the Dutchman or become an angel and protect one player at a time, from the Dutchman.
Sequels/DLC’s
I do plan to have sequels and DLC’s for this mobile game
This means that this will be a long-term project.