Gamemode dev - S&Box csharp visuals anim

Job ID: 32479697

Budget: $5,000 – $10,000 USD

something Like this https://steamcommunity.com/sharedfiles/filedetails/?id=180507408 perhaps even better!

I need a good weapon base with a few weapons, I am looking for someone to either help / guide me or just make me a base with some extra comments here and there for me to read and understand how it all works, personally, I have recently started coding some basics here and there getting back into it... I plan to make a good server over time with some self learning and perhaps a few job hires



id like to have a weapon base coded for me in C# for https://wiki.facepunch.com/sbox/

S&Box and a few more things in mind



so yea, https://steamcommunity.com/sharedfiles/filedetails/?id=180507408

What I like about this pack specifically

Customizable, server files can be decently personalized & you can put scopes, silencers, stocks, rails, docking all within game just by holding a weapon, having the required extras*and pressing c opens a smooth menu.(silencer,extended mag..so on)
The GRENADE! must be one of the best grenades ive seen in my gaming life, shooting out real projectiles that deal damage on impact with ricochet this is the best feature of the whole weapon pack XD
id like to add to it a "record" feature within the "admin" of the keyPress(c)"configPanel" just click a button, select a weapon* and the recorder starts when you fire the first shot of the magazine and the recorder ends when you are out of ammo. thereby having recorded the Clients cursor to make personal spray patterns. (also custom mag size everything..) OR perhaps something like you select a weapon, set its stats in the menu, click record, spray a pattern on the wall. scripts mirrors this pattern and save it to the weapon-config globally for all clients+saves to server config datafile.
Weapons all have their individual levels and upgrades as you use them, upon reaching max level in a weapon_skill your weapon_stats has increased/scaled to 100% making your weapon stats just the same as in the weapon-server-config-file. This means if I as administrator set fire rate of a mp5 to be 800/RPM, me with level 30 mp5 gets this rate, but you only level 15 in mp5 weapon_skill might only get a rate of 400/rpm using the same weapon. this is a variable customize settings where custom can.. so yea that scenario above means that the difference in weapon_skill to weapon_stats was 50% cuz lvl 15 is half of lvl 30, bit of rate was 25% he would have a much worse damage rate. but with some mix and max around could find that some weapons take a long time to level up but are generally good overall while some weapons could be very quick to level up but might be horrible to use from the start, scenario: scout has a max level of 25, after level 25 you get the default settings rate of 100% and so attachments* remaining skill level is to hold the spraypattern (set by admin in config ingame) -(default settings get boost from attatchments and perhapse "skins", frost skin adds a slow effect of x speed and x extra frost dmg but has more fire resistance...)
EVEN custom settings for the configpanel as a superadmin has full access to all settings, admin rank has access to a few (given access by superadmin in menu)


EXTRAS EXTRAS

Economy!(NOT MADE YET) Also, Need a better safe anti-cheatable system setup, even doh everything should always end up in a log file with good accurate logging to file is intention generally over all content of server
economy plan: contact me for more info

ORGANIZED STORE (NOT MADE YET) needs/could be included in THIS JOB OFFER among with adding a role's to client and pannels to the shop for entities,weapons,roles, jobs(activities-hitman? kills(target)gets(reward coins))


Happy to get a response on this Appreciate for reading and hope to hear back from anyone out there to discuss time, pay, quality...



Thanks for read from V3poTek



Ref: another reflink

https://github.com/Facepunch/sandbox
https://steamcommunity.com/sharedfiles/filedetails/?id=180507408