Upgrade Mobile Game Unreal Engine
Budget: $30 – $250 USD
Hello,
Thank you for your time.
For Phase 1 of the project, we are not building a full game yet.
Our goal is to release a playable mobile arcade game on Google Play, with one strong level that includes action, challenge, and a simple boss fight.
Here is the exact scope:
⸻
1. Main Level (Challenge Mode)
We already have the current map, assets, and basic gameplay.
Your task is to transform this existing level into a long, polished challenge mode, similar to Geometry Dash style progression:
✔ Add obstacles, traps, dynamic elements
✔ Add speed zones
✔ Add jumps / moving barriers
✔ Add timing-based challenges
✔ Add environmental effects (neon lights, particles, glow)
✔ Add a simple Boss at the end (could be:
• Giant obstacle
• Moving object
• Laser wall
• Attack pattern)
The level should feel fun, fast, and rewarding, without being too difficult.
⸻
2. Fix Current Issues
✔ Improve left/right movement of the hover vehicle
✔ Fix physics sticking or slow turning
✔ Fix the bug where returning to the start = auto win
✔ Improve responsive control for mobile
⸻
3. Basic UI / UX Polish
✔ Clean main menu
✔ Start button
✔ Restart button
✔ HUD (speedometer or basic bar)
No need for advanced menus.
⸻
4. SFX & Juice
✔ Add satisfying sound effects
✔ Add effects when collecting points
✔ Add light trails / VFX to make the game feel alive
⸻
5. AdMob Integration
✔ Add a Banner ad
✔ Add an Interstitial ad after finishing the level or after losing
⸻
6. Android Build
✔ Package the game for mobile
✔ Optimize performance
✔ Prepare the final .AAB or .APK for Google Play upload
Thank you for your time.
For Phase 1 of the project, we are not building a full game yet.
Our goal is to release a playable mobile arcade game on Google Play, with one strong level that includes action, challenge, and a simple boss fight.
Here is the exact scope:
⸻
1. Main Level (Challenge Mode)
We already have the current map, assets, and basic gameplay.
Your task is to transform this existing level into a long, polished challenge mode, similar to Geometry Dash style progression:
✔ Add obstacles, traps, dynamic elements
✔ Add speed zones
✔ Add jumps / moving barriers
✔ Add timing-based challenges
✔ Add environmental effects (neon lights, particles, glow)
✔ Add a simple Boss at the end (could be:
• Giant obstacle
• Moving object
• Laser wall
• Attack pattern)
The level should feel fun, fast, and rewarding, without being too difficult.
⸻
2. Fix Current Issues
✔ Improve left/right movement of the hover vehicle
✔ Fix physics sticking or slow turning
✔ Fix the bug where returning to the start = auto win
✔ Improve responsive control for mobile
⸻
3. Basic UI / UX Polish
✔ Clean main menu
✔ Start button
✔ Restart button
✔ HUD (speedometer or basic bar)
No need for advanced menus.
⸻
4. SFX & Juice
✔ Add satisfying sound effects
✔ Add effects when collecting points
✔ Add light trails / VFX to make the game feel alive
⸻
5. AdMob Integration
✔ Add a Banner ad
✔ Add an Interstitial ad after finishing the level or after losing
⸻
6. Android Build
✔ Package the game for mobile
✔ Optimize performance
✔ Prepare the final .AAB or .APK for Google Play upload
Related categories:
Mobile App Development
Android
Unity 3D
Game Development
Unreal Engine
Game Testing
2D Game Art
Level Design