Unity soccer game with leveling system 2 1
Budget: $750 – $1,500 USD
1. Map with 1-3 stars achievements: This can be implemented by designing levels with specific objectives and assigning star ratings based on the player's performance.
2. Engine to make the goals like I want: The game engine can be customized to allow for different goal types and mechanics, such as free kicks, penalties, headers, etc.
3. Smooth gameplay: The developer can optimize the game mechanics, physics, and animations to ensure smooth and responsive gameplay.
4. In-App Purchases (IAP),ADS as admob and unity ads, shop, buy lives: Implementing IAP functionality and a virtual shop where players can purchase lives or other in-game items can be achieved using Unity's IAP system or a third-party plugin.
5. Lives to play: Lives can be implemented as a game mechanic where players have a limited number of lives to attempt levels. Lives can regenerate over time or be obtained through in-app purchases.
6. Finger smoothness touch: The developer can implement touch controls that are responsive and provide smooth user interactions.
7. Automatic level addition to the map: New levels can be dynamically added to the game map by integrating a level management system that generates and updates levels.
8. Rewind the move: Implementing a rewind feature would require recording player actions and allowing them to undo or replay moves. This can be achieved by saving and managing game states.
9. Store data using PlayFab: PlayFab can be used to store player data, including game progress, achievements, and other relevant information. This ensures data persistence even if the game is deleted.
10. Training match, choose player to start: The developer can create a training mode where players can select their desired player and practice their skills before progressing to actual matches.
11. Unity version 2022.X: Specify the desired Unity version to the developer, and they can ensure compatibility with that version.
12. Source code included in the order: Request the developer to provide the complete source code as part of the project deliverables.
13. Complete game replica: The developer can create a replica of Score Hero by implementing similar gameplay mechanics, maps, in-app purchases, and advertising plugins.
14. Map level engine: The developer can create a level editor or engine that allows easy creation and customization of game levels and moves.
15. Player animations, crowds, and stadiums: The developer can design and integrate player animations, crowds, stadiums, and other visual assets into the game, USE THE template i GAVE YOU
16. Goal celebration and everything: Goal celebrations can be implemented with custom animations, sounds, and visual effects triggered when the player scores.
17. Live system and line of PASS or shooting: The developer can create a live system where players can control the line of pass or shooting trajectory to enhance gameplay realism.
18. Use PlayFab to store player data: As mentioned earlier, PlayFab can be utilized to store and manage player data securely.
2. Engine to make the goals like I want: The game engine can be customized to allow for different goal types and mechanics, such as free kicks, penalties, headers, etc.
3. Smooth gameplay: The developer can optimize the game mechanics, physics, and animations to ensure smooth and responsive gameplay.
4. In-App Purchases (IAP),ADS as admob and unity ads, shop, buy lives: Implementing IAP functionality and a virtual shop where players can purchase lives or other in-game items can be achieved using Unity's IAP system or a third-party plugin.
5. Lives to play: Lives can be implemented as a game mechanic where players have a limited number of lives to attempt levels. Lives can regenerate over time or be obtained through in-app purchases.
6. Finger smoothness touch: The developer can implement touch controls that are responsive and provide smooth user interactions.
7. Automatic level addition to the map: New levels can be dynamically added to the game map by integrating a level management system that generates and updates levels.
8. Rewind the move: Implementing a rewind feature would require recording player actions and allowing them to undo or replay moves. This can be achieved by saving and managing game states.
9. Store data using PlayFab: PlayFab can be used to store player data, including game progress, achievements, and other relevant information. This ensures data persistence even if the game is deleted.
10. Training match, choose player to start: The developer can create a training mode where players can select their desired player and practice their skills before progressing to actual matches.
11. Unity version 2022.X: Specify the desired Unity version to the developer, and they can ensure compatibility with that version.
12. Source code included in the order: Request the developer to provide the complete source code as part of the project deliverables.
13. Complete game replica: The developer can create a replica of Score Hero by implementing similar gameplay mechanics, maps, in-app purchases, and advertising plugins.
14. Map level engine: The developer can create a level editor or engine that allows easy creation and customization of game levels and moves.
15. Player animations, crowds, and stadiums: The developer can design and integrate player animations, crowds, stadiums, and other visual assets into the game, USE THE template i GAVE YOU
16. Goal celebration and everything: Goal celebrations can be implemented with custom animations, sounds, and visual effects triggered when the player scores.
17. Live system and line of PASS or shooting: The developer can create a live system where players can control the line of pass or shooting trajectory to enhance gameplay realism.
18. Use PlayFab to store player data: As mentioned earlier, PlayFab can be utilized to store and manage player data securely.