Unity 3D Game Development
Budget: ₹12,500 – ₹37,500 INR
Unity 3D Game Development
Basic Requirements
Boxing Game Prototype
Should be playable in Mobile and PC
Should be developed only with Free Assets
Source Code with Documentation needed
Use sounds as Required
The whole Story
Player fights with Enemy AI
On each successful kill of Enemy Player moves to Next Round
Each Round the Timer and Health begins fresh both for Player and Enemy
When Enemy Kills player , Game gets over with Stats
Details
A boxing game with 2 characters
Player Character
AI NPC character
Move Animations - Left, Right, Turn Back and Move
Punch Animations - Jab, Kick and Defend
Other Animation - One character should hold another character and punch without allowing him to move for 2 - 3 seconds
The prototype should also have
Health
Timer
AI Spawner till Player Health is Zero
---
When timer ends or health becomes zero Game over screen should show with stats
1. Total minutes player survived
2. Total rounds player completed
3. Total kills player made
--
After each successfull kill it will lead the player to next round and enemy should spawn.
Each round Transition should have a count down animation
---
Basic Requirements
Boxing Game Prototype
Should be playable in Mobile and PC
Should be developed only with Free Assets
Source Code with Documentation needed
Use sounds as Required
The whole Story
Player fights with Enemy AI
On each successful kill of Enemy Player moves to Next Round
Each Round the Timer and Health begins fresh both for Player and Enemy
When Enemy Kills player , Game gets over with Stats
Details
A boxing game with 2 characters
Player Character
AI NPC character
Move Animations - Left, Right, Turn Back and Move
Punch Animations - Jab, Kick and Defend
Other Animation - One character should hold another character and punch without allowing him to move for 2 - 3 seconds
The prototype should also have
Health
Timer
AI Spawner till Player Health is Zero
---
When timer ends or health becomes zero Game over screen should show with stats
1. Total minutes player survived
2. Total rounds player completed
3. Total kills player made
--
After each successfull kill it will lead the player to next round and enemy should spawn.
Each round Transition should have a count down animation
---