Mobile Puzzle Game Development
Budget: ₹150,000 – ₹250,000 INR
I’m ready to kick off a small-scale puzzle game for iOS and Android and I’m looking for a developer who can turn our soon-to-be-finalized concept into a polished, store-ready build. At this point the broad strokes are settled—mobile platform only, single-player focus with levels that ramp up in difficulty—but I’d like to collaborate with you on the finer gameplay details, art direction, and monetization flow before coding starts.
Here’s how I see the engagement unfolding:
• We meet to lock down the complete feature list, screen flow, and win/lose logic.
• You set up the project in the engine of your choice (Unity or Godot are both fine) and share a brief technical outline so I can confirm we’re on the same page.
• Development proceeds in short iterations; each playable build should demonstrate the next batch of levels and the progression curve we agree on.
• Final deliverable is a clean, well-documented codebase plus ready-to-publish builds for both the App Store and Google Play.
Acceptance criteria
– Core loop is fun and bug-free across a representative range of devices.
– Difficulty curve matches the specs we document during planning.
– All store assets (icons, screenshots, short video) are included and pass platform checks.
Payment is tied to those criteria, so if the finished game diverges from the signed-off requirements, I’ll ask for revisions before release of funds. If you thrive on clear milestones and quick feedback, let’s talk and get our puzzle moving.
Here’s how I see the engagement unfolding:
• We meet to lock down the complete feature list, screen flow, and win/lose logic.
• You set up the project in the engine of your choice (Unity or Godot are both fine) and share a brief technical outline so I can confirm we’re on the same page.
• Development proceeds in short iterations; each playable build should demonstrate the next batch of levels and the progression curve we agree on.
• Final deliverable is a clean, well-documented codebase plus ready-to-publish builds for both the App Store and Google Play.
Acceptance criteria
– Core loop is fun and bug-free across a representative range of devices.
– Difficulty curve matches the specs we document during planning.
– All store assets (icons, screenshots, short video) are included and pass platform checks.
Payment is tied to those criteria, so if the finished game diverges from the signed-off requirements, I’ll ask for revisions before release of funds. If you thrive on clear milestones and quick feedback, let’s talk and get our puzzle moving.
Related categories:
Mobile App Development
iPhone
Android
Game Design
Unity 3D
iOS Development
Unity
Godot