Mobile AR/MXR Developer – Immersive Tourism App (iOS & Android)
Budget: $750 – $1,500 USD
Project Overview:
We are developing a high-impact immersive tourism experience rooted in Indigenous storytelling and spatial interaction. While the full experience is best in a headset, our core delivery will be through mobile devices (iOS + Android) — making the mobile AR interface essential.
You will be responsible for building the mobile AR/MXR application, working alongside our Unreal Engine XR developer (Nathan) and the Lead Project Designer. The application will serve as a gateway into an audio-rich, interactive, culturally respectful environment.
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What We’ll Provide:
• A detailed development flow map and roadmap
• Firebase backend, storage, and functional logic (already set up)
• Access to Unreal Engine-based assets via our internal pipeline
• Design direction and immersive objectives from the project team
• Sound library access (in progress)
You’re not starting from scratch — we’ve done the groundwork and now need an experienced developer to bring the mobile interface to life.
⸻
Ideal Skills & Experience:
• Fluent spoken English – you’ll be part of fluid, collaborative conversations with our internal team. Strong verbal communication is critical.
• Experience developing mobile AR (ARKit, ARCore, or Unity/Flutter AR plugins)
• UI/UX design expertise – clean, intuitive interfaces for immersive exploration
• Experience working with Firebase or similar backends (Firestore, Functions, Storage)
• Ability to integrate audio, interactive UI elements, and rich content
• Knowledge of WebXR, 8XR, or other WebAR layers is a bonus
⸻
Tech Stack We’re Targeting:
• Flutter (preferred), or native Swift/Kotlin
• ARKit / ARCore or compatible Flutter plugins
• Firebase integration (Auth, Storage, Firestore, Hosting)
• Optional: WebXR or Unity WebGL fallback support
⸻
*****Communication:
• Our team is hands-on and collaborative.
• We’ll use video or streamed freelancer chat to keep conversation smooth.
• You’ll coordinate closely with the Unreal Engine lead, and project lead, for asset flow and deployment alignment.
NDA Required
Due to the sensitive cultural content, you must sign an NDA prior to asset access. That is ours not Freelancers.
⸻
Start Date:
Immediate. We’re actively moving and need this mobile layer integrated in the next development phase. However note asset capture will be in August. There is room to breathe here!! :) Final delivery October.
⸻
We are developing a high-impact immersive tourism experience rooted in Indigenous storytelling and spatial interaction. While the full experience is best in a headset, our core delivery will be through mobile devices (iOS + Android) — making the mobile AR interface essential.
You will be responsible for building the mobile AR/MXR application, working alongside our Unreal Engine XR developer (Nathan) and the Lead Project Designer. The application will serve as a gateway into an audio-rich, interactive, culturally respectful environment.
⸻
What We’ll Provide:
• A detailed development flow map and roadmap
• Firebase backend, storage, and functional logic (already set up)
• Access to Unreal Engine-based assets via our internal pipeline
• Design direction and immersive objectives from the project team
• Sound library access (in progress)
You’re not starting from scratch — we’ve done the groundwork and now need an experienced developer to bring the mobile interface to life.
⸻
Ideal Skills & Experience:
• Fluent spoken English – you’ll be part of fluid, collaborative conversations with our internal team. Strong verbal communication is critical.
• Experience developing mobile AR (ARKit, ARCore, or Unity/Flutter AR plugins)
• UI/UX design expertise – clean, intuitive interfaces for immersive exploration
• Experience working with Firebase or similar backends (Firestore, Functions, Storage)
• Ability to integrate audio, interactive UI elements, and rich content
• Knowledge of WebXR, 8XR, or other WebAR layers is a bonus
⸻
Tech Stack We’re Targeting:
• Flutter (preferred), or native Swift/Kotlin
• ARKit / ARCore or compatible Flutter plugins
• Firebase integration (Auth, Storage, Firestore, Hosting)
• Optional: WebXR or Unity WebGL fallback support
⸻
*****Communication:
• Our team is hands-on and collaborative.
• We’ll use video or streamed freelancer chat to keep conversation smooth.
• You’ll coordinate closely with the Unreal Engine lead, and project lead, for asset flow and deployment alignment.
NDA Required
Due to the sensitive cultural content, you must sign an NDA prior to asset access. That is ours not Freelancers.
⸻
Start Date:
Immediate. We’re actively moving and need this mobile layer integrated in the next development phase. However note asset capture will be in August. There is room to breathe here!! :) Final delivery October.
⸻