Cross-Platform SRGAN in Unity3D -- 2
Budget: €250 – €750 EUR
I'm looking for an experienced developer to implement a custom Super Resolution Generative Adversarial Network (SRGAN) within Unity3D. The solution must be cross-platform compatible, supporting Windows, MacOS, Android/iOS, Linux, and WebGL.
Perhaps this can help out: https://github.com/asus4/tf-lite-unity-sample/tree/master
Key Requirements:
- Develop and integrate a custom SRGAN model into a Unity3D application.
- Ensure cross-platform compatibility across all specified platforms.
- Optimize performance to maintain high frame rates and low latency, particularly on mobile and WebGL.
- Provide clear documentation for setup and usage.
Ideal Skills and Experience:
- Some knowledge of Unity3D and its ecosystem.
- Experience with machine learning, specifically GANs and SRGANs.
- Proficiency in C# and familiarity with shader programming.
- Prior experience with cross-platform development in Unity.
- Good understanding of performance optimization techniques in Unity3D.
Please include examples of similar work in your proposals. Looking forward to your bids!
Perhaps this can help out: https://github.com/asus4/tf-lite-unity-sample/tree/master
Key Requirements:
- Develop and integrate a custom SRGAN model into a Unity3D application.
- Ensure cross-platform compatibility across all specified platforms.
- Optimize performance to maintain high frame rates and low latency, particularly on mobile and WebGL.
- Provide clear documentation for setup and usage.
Ideal Skills and Experience:
- Some knowledge of Unity3D and its ecosystem.
- Experience with machine learning, specifically GANs and SRGANs.
- Proficiency in C# and familiarity with shader programming.
- Prior experience with cross-platform development in Unity.
- Good understanding of performance optimization techniques in Unity3D.
Please include examples of similar work in your proposals. Looking forward to your bids!