Minecraft NBT Entity Plugin Development
Budget: €8 – €30 EUR
Aquí tienes una descripción técnica, atractiva y perfectamente estructurada para Freelancer.com. Está redactada en inglés (que es donde vas a encontrar a los mejores programadores de Java para Minecraft) y diseñada para atraer a desarrolladores serios e independientes, dejando claro que tienes los requisitos bien definidos.
Datos del Proyecto para Freelancer
Project Title:
Custom Spigot/Paper Plugin Developer Needed for Advanced Mechanics (1.20.1)
Project Budget:
[Aquí puedes poner tu presupuesto estimado, por ejemplo: $50 - $150 USD, o dejarlo abierto a ofertas]
Project Description:
Hello,
I am looking for an experienced Java developer to create a custom plugin (or modify/extend an existing one) for my progressive difficulty Minecraft server running on Spigot/Paper 1.20.1.
The project consists of coding advanced mob mechanics, custom entity behaviors, and interaction triggers tied to custom NBT tags. I already have a complete, step-by-step design document outlining every single variable, status effect, and mathematical multiplier, so there is no guesswork involved. You will know exactly what to code.
Key Features to Implement:
Custom Mob Spawning & NBT injection: Modifying specific vanilla mobs upon spawning to give them unique armor, custom attributes, and tailored AI pathfinding (e.g., custom Skeletons, Phantoms, and Piglins).
On-Hit Event Triggers: Advanced combat interactions using EntityDamageByEntityEvent. For example, projectiles implementing a multi-stage status freeze (combining extreme Slowness, Blindness, and Mining Fatigue), or arrows with a percentage chance to unequip a piece of the player's armor and move it to their inventory.
Offhand Passive Attributes: Creating custom loot items (like a custom talisman) that grant permanent passive status effects (e.g., permanent Dolphin's Grace, infinite oxygen, and ocean slowness immunity) only while held in the player's offhand slot.
Entity Synergies / Group AI: Coding behaviors where a specific mob strike triggers an alert signal, giving nearby marine mobs a speed boost and direct pathfinding towards the target player.
Requirements:
Strong proficiency in Java and the Spigot/Paper API for 1.20.1.
Experience handling NBT tags, Persistent Data Containers (PDC), and event listeners.
Clean, optimized code to ensure high server performance (TPS).
Good communication and willingness to provide a test JAR before final delivery.
If you are a solo freelancer looking for a well-documented project with clear goals, please apply with your portfolio or examples of previous Spigot work. I am ready to share the full technical document with shortlisted candidates.
Thank you!
Datos del Proyecto para Freelancer
Project Title:
Custom Spigot/Paper Plugin Developer Needed for Advanced Mechanics (1.20.1)
Project Budget:
[Aquí puedes poner tu presupuesto estimado, por ejemplo: $50 - $150 USD, o dejarlo abierto a ofertas]
Project Description:
Hello,
I am looking for an experienced Java developer to create a custom plugin (or modify/extend an existing one) for my progressive difficulty Minecraft server running on Spigot/Paper 1.20.1.
The project consists of coding advanced mob mechanics, custom entity behaviors, and interaction triggers tied to custom NBT tags. I already have a complete, step-by-step design document outlining every single variable, status effect, and mathematical multiplier, so there is no guesswork involved. You will know exactly what to code.
Key Features to Implement:
Custom Mob Spawning & NBT injection: Modifying specific vanilla mobs upon spawning to give them unique armor, custom attributes, and tailored AI pathfinding (e.g., custom Skeletons, Phantoms, and Piglins).
On-Hit Event Triggers: Advanced combat interactions using EntityDamageByEntityEvent. For example, projectiles implementing a multi-stage status freeze (combining extreme Slowness, Blindness, and Mining Fatigue), or arrows with a percentage chance to unequip a piece of the player's armor and move it to their inventory.
Offhand Passive Attributes: Creating custom loot items (like a custom talisman) that grant permanent passive status effects (e.g., permanent Dolphin's Grace, infinite oxygen, and ocean slowness immunity) only while held in the player's offhand slot.
Entity Synergies / Group AI: Coding behaviors where a specific mob strike triggers an alert signal, giving nearby marine mobs a speed boost and direct pathfinding towards the target player.
Requirements:
Strong proficiency in Java and the Spigot/Paper API for 1.20.1.
Experience handling NBT tags, Persistent Data Containers (PDC), and event listeners.
Clean, optimized code to ensure high server performance (TPS).
Good communication and willingness to provide a test JAR before final delivery.
If you are a solo freelancer looking for a well-documented project with clear goals, please apply with your portfolio or examples of previous Spigot work. I am ready to share the full technical document with shortlisted candidates.
Thank you!