Minecraft Minigame Server Build
Budget: $250 – $750 USD
I want to launch a small-scale public server inspired by CubeCraft, Hive and Mineplex. The core version must run smoothly on Bedrock; if you can make it cross-play with Java that’s even better.
Scope of play
• 3–4 Minigames in total
– One advanced title: Survival Games or SkyWars (whichever you can implement to the highest standard).
– One medium game: Capture the Flag.
– One or two quick, simple games that you may suggest once we start.
• Central lobby with themed NPCs who guide players, open portals to each game and hand out daily quests.
• Fully integrated in-game currency (name it creatively) that drops from minigames and quests and can be spent in a lobby shop for cosmetics or boosts.
• Clean scoreboard, leaderboards and win/kill tracking for every mode.
Tech expectations
You’re free to build with command blocks, Bedrock add-ons, Spigot/Paper plugins or a hybrid approach—whatever yields the smoothest performance and clear, reliable game-rotation logic. The finished server should boot without manual intervention, accept new maps easily and protect against common exploits.
Deliverables
1. A ready-to-run server folder (Bedrock, or Bedrock + Java if cross-play is achieved).
2. All custom scripts/add-ons/plugins with source files.
3. A concise setup/read-me so I can host, update maps and tweak rewards on my own.
Acceptance
I’ll test each minigame end-to-end: join, play through, win/lose, collect currency, spend it in the shop, and return to the lobby without errors or lag spikes. When everything feels polished and bug-free, the project is complete.
Budget
350$ though it will be adjustable I may accept higher
Starting time
I want to start this project later may-september 2026, just planning ahead of time
Scope of play
• 3–4 Minigames in total
– One advanced title: Survival Games or SkyWars (whichever you can implement to the highest standard).
– One medium game: Capture the Flag.
– One or two quick, simple games that you may suggest once we start.
• Central lobby with themed NPCs who guide players, open portals to each game and hand out daily quests.
• Fully integrated in-game currency (name it creatively) that drops from minigames and quests and can be spent in a lobby shop for cosmetics or boosts.
• Clean scoreboard, leaderboards and win/kill tracking for every mode.
Tech expectations
You’re free to build with command blocks, Bedrock add-ons, Spigot/Paper plugins or a hybrid approach—whatever yields the smoothest performance and clear, reliable game-rotation logic. The finished server should boot without manual intervention, accept new maps easily and protect against common exploits.
Deliverables
1. A ready-to-run server folder (Bedrock, or Bedrock + Java if cross-play is achieved).
2. All custom scripts/add-ons/plugins with source files.
3. A concise setup/read-me so I can host, update maps and tweak rewards on my own.
Acceptance
I’ll test each minigame end-to-end: join, play through, win/lose, collect currency, spend it in the shop, and return to the lobby without errors or lag spikes. When everything feels polished and bug-free, the project is complete.
Budget
350$ though it will be adjustable I may accept higher
Starting time
I want to start this project later may-september 2026, just planning ahead of time