Custom Minecraft World Creation -- 2
Budget: $5,000 – $10,000 CAD
We are looking for an experienced Minecraft Java developer to build a custom branded Minecraft world with simple gameplay interactions, a light behavioural layer tied to real-world time, and a Canada-only geofence.
This project has a hard delivery deadline of February 13.
Project Overview (Game Description)
Players enter a short, branded Minecraft experience built around a calming “sleep” theme. The world will be fully handmade, with beautiful, clean terrain and a curated look and feel.
Once inside the world, players will explore, interact with sheep, and experience small mood changes in the environment depending on the real-world time of day they join.
Sheep Interaction Explained:
Players can click on sheep to trigger a simple action.
We need two versions built, switchable by config:
Sheep disappears in a small puff effect
Sheep becomes marked or coloured when clicked
No combat, no enemies, and no survival mechanics. This is a gentle, minimalist exploration experience with a few subtle mood effects.
Core Requirements
1. Base Development (Required)
Planning and technical setup
Java Edition 1.20.x compatible (Paper or Purpur)
Server stack installation and configuration
One shared multiplayer server with per-player sessions
Custom resource pack setup
Sheep interaction system (two modes, toggle by config)
Interaction logic and triggers
Performance optimization
QA testing, load testing, debugging
Permissions, security, and documentation
2. World Creation
We are only pursuing a fully custom, hand-built world. This includes:
World block-out and art direction
Hand-sculpted terrain and passes
Manual detailing, decoration, lighting, and atmosphere
Clean, calm, dreamlike tone
Balanced and intentional spawn area
Consistent, curated layout (same for every player)
The world should feel soft, calm, and brand-safe. No chaotic terrain or random generation.
3. Behavioural Layer (Sleep-Themed Real-World Time Logic)
We want a very lightweight system that changes the mood based on the player’s actual real-world time of day. Examples:
If the player joins late at night:
Softer lighting
Light haze or subtle blur
Dreamier atmosphere
Sheep become slightly slower or “sleepy”
If the player joins during daytime hours:
Clear visuals
Brighter tone
Sheep are more active
This system is cosmetic and should not affect gameplay difficulty.
4. Canada-Only Geofence
Only allow players to join if their IP location is within Canada
Display a simple “Unavailable outside Canada” message for all other regions
No external integrations beyond IP-based region detection
5. Hosting & Access
Provisioning and configuration of the server
Auto-restart scripts
Basic monitoring
Backup system
custom launcher for easier joining
Assumptions
No long-term saves; sessions reset each time
Music will be provided or curated royalty-free
Experience must be stable, polished, and brand-safe
Timeline
This project must be fully completed and tested by February 13.
Deliverables
Completed handmade Minecraft world
Full server build
Behaviour layer tied to real-world time
Sheep interaction logic
Canada geofence
Documentation and configs
Stable launch-ready experience
Required Experience
Minecraft Java server development (Paper/Purpur)
Custom world building (handmade worlds, not procedural)
Basic shader, lighting, or visual filter implementation
Resource pack creation or modification
IP geofencing or regional access control
Strong communication and ability to hit deadlines
To Apply
Please include:
Examples of past Minecraft development work
Estimated hours and full quote
Confirmation of availability through Feb 13
Any questions about the scope
This project has a hard delivery deadline of February 13.
Project Overview (Game Description)
Players enter a short, branded Minecraft experience built around a calming “sleep” theme. The world will be fully handmade, with beautiful, clean terrain and a curated look and feel.
Once inside the world, players will explore, interact with sheep, and experience small mood changes in the environment depending on the real-world time of day they join.
Sheep Interaction Explained:
Players can click on sheep to trigger a simple action.
We need two versions built, switchable by config:
Sheep disappears in a small puff effect
Sheep becomes marked or coloured when clicked
No combat, no enemies, and no survival mechanics. This is a gentle, minimalist exploration experience with a few subtle mood effects.
Core Requirements
1. Base Development (Required)
Planning and technical setup
Java Edition 1.20.x compatible (Paper or Purpur)
Server stack installation and configuration
One shared multiplayer server with per-player sessions
Custom resource pack setup
Sheep interaction system (two modes, toggle by config)
Interaction logic and triggers
Performance optimization
QA testing, load testing, debugging
Permissions, security, and documentation
2. World Creation
We are only pursuing a fully custom, hand-built world. This includes:
World block-out and art direction
Hand-sculpted terrain and passes
Manual detailing, decoration, lighting, and atmosphere
Clean, calm, dreamlike tone
Balanced and intentional spawn area
Consistent, curated layout (same for every player)
The world should feel soft, calm, and brand-safe. No chaotic terrain or random generation.
3. Behavioural Layer (Sleep-Themed Real-World Time Logic)
We want a very lightweight system that changes the mood based on the player’s actual real-world time of day. Examples:
If the player joins late at night:
Softer lighting
Light haze or subtle blur
Dreamier atmosphere
Sheep become slightly slower or “sleepy”
If the player joins during daytime hours:
Clear visuals
Brighter tone
Sheep are more active
This system is cosmetic and should not affect gameplay difficulty.
4. Canada-Only Geofence
Only allow players to join if their IP location is within Canada
Display a simple “Unavailable outside Canada” message for all other regions
No external integrations beyond IP-based region detection
5. Hosting & Access
Provisioning and configuration of the server
Auto-restart scripts
Basic monitoring
Backup system
custom launcher for easier joining
Assumptions
No long-term saves; sessions reset each time
Music will be provided or curated royalty-free
Experience must be stable, polished, and brand-safe
Timeline
This project must be fully completed and tested by February 13.
Deliverables
Completed handmade Minecraft world
Full server build
Behaviour layer tied to real-world time
Sheep interaction logic
Canada geofence
Documentation and configs
Stable launch-ready experience
Required Experience
Minecraft Java server development (Paper/Purpur)
Custom world building (handmade worlds, not procedural)
Basic shader, lighting, or visual filter implementation
Resource pack creation or modification
IP geofencing or regional access control
Strong communication and ability to hit deadlines
To Apply
Please include:
Examples of past Minecraft development work
Estimated hours and full quote
Confirmation of availability through Feb 13
Any questions about the scope