MAYA 3D ENVIRONMENTAL, LIGHTING AND ATMOSPHERIC ARTIST

Job ID: 33103089

Budget: $20 – $50 USD

WE ARE URGENTLY LOOKING FOR A 3D ARTIST LIVING AND WORKING IN THE US, CANADA, or UK. - Virtual Media Group is searching for an experienced Maya 3D environmental artist and renderer, who can take over an existing project that was 80% completed but based in Ukraine. There is an initial project of improving key surfaces and grass of an outdoor arena, improving the realism of vegetation, adding nice lighting and atmospheric effects to give the impression of a warm California afternoon. There is also a need to add backgrounds that make the environment look like the real-world location. We have two locations that need this work done. When those two are done we will continue additional real-world locations (maybe up to 5 more). Once that is completed, we plan to create an “environment builder” that will allow us to create a hundred similar (but fantasy) environments. This will have a similar process to create correct lighting, surfaces, background objects, atmosphere, etc. that can then be applied to each location. Deep experience working in Maya and utilizing associated plug-ins to create true-to-life 3D Racetrack Environments.
We are happy to procure plugins and any additional software to make your work process more efficient and the end results higher quality.

Requirements
- Impressive portfolio – photorealistic environments, especially with sports stadiums, landmarks, monuments or large-scale architectural objects and buildings
- At least 3 years of professional experience, ideally 5
- Wide experience in 3D utilizing, effects, shaders, animation.
- Optimization of 2D/3D assets e.g. iOS, Android, Stand Alone.
- Detailed knowledge of Maya and Photoshop.
- Ability to work within and advance an existing style, and to develop and align new styles.
- Bonus if you also have experience taking high-quality assets from Maya into Unity3D for real-time production and maintaining visual quality

Desirable:
- The ability to conceptualize abstract concepts into impressive on-screen visuals.
- The ability to create and adapt to various game art styles.
- Experience working with Environmental plugins like Plantfactory
- Experience working with advanced rendering/lighting plugins like Carbon Scatter or Maya HDR Light Studio
- Experience working wth advanced renderers like Renderman, V-Ray, or Furry Ball.
- Experience working with environmental fluid dynamics and simulation art software (for dust kickoff)

Personal Qualities:
- Team player with a positive attitude, intelligent and self-motivated
- Productivity and ability to work in a team
Skills Required: 3D Rendering, 3D modeling, 3D Lighting, 3D animation, 3D rigging, Maya, (Bonus: Unity)
Related categories: 3D Rendering Maya 3D Modelling Unity