UE5 Projectile Motion & Ballistic Trajectory Blueprint only. No C++ please.
Budget: $30 – $250 USD
PLEASE READ FULLY, and only contact me, if you are confident you can work this out in a timely manner. I am good at maths, but not this good, obviously.
I need someone who is very good at math, to make a BP and function, to work out ballistic trajectory and parabola.
Need an instance editable BP and function, that allows for any projectile data I input into it.
I need it to compute the projectile’s path, to hit all of the know points.
In the example shown, the known points are for a 5.56mm 55grain bullet, with a muzzle velocity of 3500fps
We know 4 points of data, that the projectile must hit each and every one.
1: origin (HOB) (muzzle) and how far under the line of sight it starts.
(0,0,-8)
2: first zero, where the bullet meets the line of sight for the first time going up (2500,0,0)
3: peak height. For this example, this happens at (15000,0,17.8)
4: 2nd zero, where the bullet comes back down to earth, and intersects the line of sight for the 2nd time (30000,0,0)
Gravity is constant.
The use case:
This is not for a first or third person shooter, it is a static player pawn camera, facing straight ahead. The camera doesn’t move. I need to click the screen with my mouse, and it then line trace from camera/screen, to that point in the world, which can be anywhere on the screen, not just screen center like a first or third person shooter game. This will be the line of sight. Then it needs to apply the 25/300m zero.
This all needs to be modular, so if these 4 points are known and are changed, it still hits all 4 points, origin, first zero, peak and second zero.
Origin will be the biggest variable (HOB, height over bore).
I do not want a line trace method, that UE market place offer. I need it to actually send a static mesh projectile into the world, with collision and physics.
I need someone who is very good at math, to make a BP and function, to work out ballistic trajectory and parabola.
Need an instance editable BP and function, that allows for any projectile data I input into it.
I need it to compute the projectile’s path, to hit all of the know points.
In the example shown, the known points are for a 5.56mm 55grain bullet, with a muzzle velocity of 3500fps
We know 4 points of data, that the projectile must hit each and every one.
1: origin (HOB) (muzzle) and how far under the line of sight it starts.
(0,0,-8)
2: first zero, where the bullet meets the line of sight for the first time going up (2500,0,0)
3: peak height. For this example, this happens at (15000,0,17.8)
4: 2nd zero, where the bullet comes back down to earth, and intersects the line of sight for the 2nd time (30000,0,0)
Gravity is constant.
The use case:
This is not for a first or third person shooter, it is a static player pawn camera, facing straight ahead. The camera doesn’t move. I need to click the screen with my mouse, and it then line trace from camera/screen, to that point in the world, which can be anywhere on the screen, not just screen center like a first or third person shooter game. This will be the line of sight. Then it needs to apply the 25/300m zero.
This all needs to be modular, so if these 4 points are known and are changed, it still hits all 4 points, origin, first zero, peak and second zero.
Origin will be the biggest variable (HOB, height over bore).
I do not want a line trace method, that UE market place offer. I need it to actually send a static mesh projectile into the world, with collision and physics.