Intersection of two rectangles via Monte Carlo Simulation

Job ID: 32156631

Budget: $30 – $250 USD

I would like to estimate the intersection of two rectangles through the Monte Carlo simulation. The algorithm should work for two rotated rectangles.

[1] We determine a random point inside rectangle A through the following instructions.

u, v are random variables between 0 and 1
So that x = A + u AB + v AC will be a random variable inside a rotated rectangle.
A, B, C span our rectangle

[2] Now we check if x is insider rectangle B.

[3] We repeat [1] and [2] giving us an estimate of the overlap between A and B.

The Strong Law of Large Numbers should therefore converge to the mean intersection.

Questions that I want to solve.
* This only gives the us an intersection vs. rectangle B. How can we incorporate this with rectangle B as well?
* How do I know when Monte Carlo has converged in this case. How can I determine if it is accurate to the 3rd etc. position for a floating point number?
Related categories: Algorithm Statistics Mathematics