Roblox Simulation Game Scripting
Budget: £10 – £20 GBP
I'm looking for a talented Roblox game scripter to help me with my simulation game. The focus is primarily on scripting character interactions.
Here are some specifics:
- Combat mechanics: This will involve scripting players punching and kicking each other, transformations such as ultra instinct, player strength where players can unlock transformations with it, possibly a first-person experience. If a player attacks someone who is weaker than the transformation of ultra instinct, the player with ultra instinct can infinitely dodge all of those attacks. Players can revive during the round. Players can go to the shop and buy transformations. Each round is timed, like 180 seconds. The aim of the game is to receive the most kills.
- Dialogue or quest system: I want to include NPC interactions and quests. I might make it so that all players can vote for maps and PvP like arsenal. High-quality detailed and interesting maps would be accepted. Quests can give people strength, and maybe transformations. Players can reset their strength for robux.
Plans: Codes that give people transformations. No pay to win is required. Only some transformations and abilities can cost robux. Abilities are like punching and kicking, but all players already have that. X2 strength costing robux. Players' punching speed can increase as well. You have to grind to get the strength. Many quests so that players won't get bored. Daily rewards that give players strength. Maybe a starter pack.
I will most likely give some robux away to developers and scripters that help out so that people don't complain, depending on how worthy the result of the game is.
Here are some specifics:
- Combat mechanics: This will involve scripting players punching and kicking each other, transformations such as ultra instinct, player strength where players can unlock transformations with it, possibly a first-person experience. If a player attacks someone who is weaker than the transformation of ultra instinct, the player with ultra instinct can infinitely dodge all of those attacks. Players can revive during the round. Players can go to the shop and buy transformations. Each round is timed, like 180 seconds. The aim of the game is to receive the most kills.
- Dialogue or quest system: I want to include NPC interactions and quests. I might make it so that all players can vote for maps and PvP like arsenal. High-quality detailed and interesting maps would be accepted. Quests can give people strength, and maybe transformations. Players can reset their strength for robux.
Plans: Codes that give people transformations. No pay to win is required. Only some transformations and abilities can cost robux. Abilities are like punching and kicking, but all players already have that. X2 strength costing robux. Players' punching speed can increase as well. You have to grind to get the strength. Many quests so that players won't get bored. Daily rewards that give players strength. Maybe a starter pack.
I will most likely give some robux away to developers and scripters that help out so that people don't complain, depending on how worthy the result of the game is.