Children's Magnetic Playset Designer Required
Budget: $3,000 – $5,000 USD
I’m building a children’s magnetic play brand and I’m looking for a product designer who can help me bring the first set to life in a way that actually makes sense for manufacturing and future growth.
This isn’t just about designing one toy. The goal is to create a system that can expand over time into different themed sets, so the way this is designed from the start really matters.
Each set follows a simple structure: there’s one larger “anchor” piece (like a treehouse, building, or castle), one medium piece (like a bike, furniture, or a tree), four character figures, and one small accessory. So every set is made up of seven pieces total. That structure is already defined — what I need help with is designing it in a way that feels cohesive, scalable, and realistic to produce.
The first set I want to focus on is a treehouse-themed starter set. It should feel gender-neutral, simple but thoughtful, and easy for a child to immediately start playing with. At the same time, it should clearly feel like the beginning of something bigger — like there are more sets and worlds that can build off of it.
I’m looking for someone who can help define a clear design language across all the pieces, especially the characters. The characters shouldn’t be overly detailed or complicated — they should be simple, recognizable, and easy to repeat across future sets. Same goes for the rest of the pieces — everything needs to feel intentional but not overdesigned.
A big part of this is making sure whatever we design can actually be manufactured without unnecessary complexity. I’m open to direction on materials and construction (for example, wood vs more structured soft materials), but the end result needs to feel high quality, durable, and safe for kids.
Ideally, you’ve worked on children’s products or toys before and understand the difference between something that looks good in a concept versus something that can actually be produced at scale. I’m not looking for overly artistic or intricate designs — I care much more about clean, smart, and repeatable design that can grow into a full product line.
If this sounds like a good fit, I’d love to see examples of your work and hear how you approach designing products that are meant to scale, not just stand alone.
This isn’t just about designing one toy. The goal is to create a system that can expand over time into different themed sets, so the way this is designed from the start really matters.
Each set follows a simple structure: there’s one larger “anchor” piece (like a treehouse, building, or castle), one medium piece (like a bike, furniture, or a tree), four character figures, and one small accessory. So every set is made up of seven pieces total. That structure is already defined — what I need help with is designing it in a way that feels cohesive, scalable, and realistic to produce.
The first set I want to focus on is a treehouse-themed starter set. It should feel gender-neutral, simple but thoughtful, and easy for a child to immediately start playing with. At the same time, it should clearly feel like the beginning of something bigger — like there are more sets and worlds that can build off of it.
I’m looking for someone who can help define a clear design language across all the pieces, especially the characters. The characters shouldn’t be overly detailed or complicated — they should be simple, recognizable, and easy to repeat across future sets. Same goes for the rest of the pieces — everything needs to feel intentional but not overdesigned.
A big part of this is making sure whatever we design can actually be manufactured without unnecessary complexity. I’m open to direction on materials and construction (for example, wood vs more structured soft materials), but the end result needs to feel high quality, durable, and safe for kids.
Ideally, you’ve worked on children’s products or toys before and understand the difference between something that looks good in a concept versus something that can actually be produced at scale. I’m not looking for overly artistic or intricate designs — I care much more about clean, smart, and repeatable design that can grow into a full product line.
If this sounds like a good fit, I’d love to see examples of your work and hear how you approach designing products that are meant to scale, not just stand alone.
Related categories:
CAD/CAM
Manufacturing
3D Rendering
Concept Design
Manufacturing Design
Product Design
3D Modelling
3D Design