Real-Time Frame Rate Upscaler please don,t bid fake and South African person

Job ID: 39845919

Budget: $2 – $8 AUD

I need a real-time frame-rate upscaler that can lift 30 FPS sources to a stable 60 FPS while the content is running. The tool has to work for both general desktop applications and games, so think middleware rather than a one-off hack.

Platform. I’m still weighing PC, console, and mobile; let me know which target you recommend first and why (DirectX 12, Vulkan, Metal, OpenGL ES, Unity, Unreal—use what makes sense).

What matters most
• Real-time performance with minimal latency on consumer-grade hardware (GPU or dedicated AI cores).
• Smooth motion handling when the source rate wobbles or the camera pans suddenly.
• A small demo scene or sandbox app that lets me toggle the effect on/off for side-by-side benchmarking.
• Clean, well-commented code—C++, HLSL/GLSL, CUDA, TensorRT, or another stack you’re comfortable with—plus build instructions.

Acceptance test
On my reference machine the demo must reach 60 FPS when fed a 30 FPS input, with no distracting artefacts under direct comparison.

If you already have temporal upsampling, motion-vector interpolation, or ML-based optical-flow tech, feel free to build on it—just ensure the licensing allows full commercial use.

No placeholder bids, please. In your proposal outline your approach, key libraries or models, timeline, and links to similar work that proves you can hit true real-time performance.