Roblox Weapon Script Debugging Fix
Budget: ₹600 – ₹1,500 INR
I’m battling persistent runtime errors in my Roblox experience and need a sharp Lua developer to get them under control. The crashes occur inside the gameplay scripts, and they surface only when the combat system is triggered—every weapon script seems prone to throwing exceptions, mis-firing abilities, or simply refusing to register hits.
Here’s what you’ll walk into:
• Roblox Studio project with all assets and current Lua scripts already organised in folders
• The error console lighting up whenever a weapon is equipped, reloaded, or fires
• Occasional server-client desync causing animations to play without damage actually being dealt
Your mission is to trace those weapon script malfunctions, patch the underlying logic, and hand back a clean, reproducible fix that keeps the combat loop stable on both server and client. I’d like the solution to include concise in-code comments so I can maintain it later, plus a brief change log summarising what you touched. If you uncover other edge-case issues—say damage calculation or enemy AI glitches—flag them so we can scope a follow-up, but stay focused on getting the weapons working flawlessly first.
Acceptance criteria
• No runtime errors appear in the output window after your fixes
• Weapon equips, reloads, fires, and registers damage consistently in multiplayer sessions
• All changes are fully synced to my shared Git or delivered as a Roblox Studio place file with version notes
If this sounds straightforward to you and you’re comfortable digging deep into Roblox Lua, let’s get started.
Here’s what you’ll walk into:
• Roblox Studio project with all assets and current Lua scripts already organised in folders
• The error console lighting up whenever a weapon is equipped, reloaded, or fires
• Occasional server-client desync causing animations to play without damage actually being dealt
Your mission is to trace those weapon script malfunctions, patch the underlying logic, and hand back a clean, reproducible fix that keeps the combat loop stable on both server and client. I’d like the solution to include concise in-code comments so I can maintain it later, plus a brief change log summarising what you touched. If you uncover other edge-case issues—say damage calculation or enemy AI glitches—flag them so we can scope a follow-up, but stay focused on getting the weapons working flawlessly first.
Acceptance criteria
• No runtime errors appear in the output window after your fixes
• Weapon equips, reloads, fires, and registers damage consistently in multiplayer sessions
• All changes are fully synced to my shared Git or delivered as a Roblox Studio place file with version notes
If this sounds straightforward to you and you’re comfortable digging deep into Roblox Lua, let’s get started.
Related categories:
Game Design
Animation
Debugging
Game Development
Lua
Scripting
Roblox
Game Programming