Roblox Lua HvH Enhancements
Budget: $30 – $250 USD
I need four Unnamed Enhancements (UE) modules written in Lua, ready to drop straight into workspace\unnamed\lua and executed through a standard Roblox executor. All code must rely exclusively on UE’s api object—no generic Roblox calls—and remain friendly to later obfuscation. I will run final tests myself inside Da Hood HvH, so please do the same before handing anything over.
Deliverables
1. Custom void that combines brand-new evasion patterns with fully optimized timing so it outperforms the stock UE void.
2. Desync strafe logic that adapts automatically to in-game situations rather than following a fixed smooth or erratic path.
3. Flame hack rebuilt around the current “connection exploit” to squeeze the absolute maximum fire-rate while keeping prediction tight.
4. Auto-bag routine that reacts faster and chooses smarter targets than the default implementation.
Acceptance will be based on:
• Clean execution in Synapse or KRNL with no standalone mode.
• Zero reliance on non-UE APIs (see docs: https://ue0-1.gitbook.io/ue-docs).
• Noticeable performance gains when tested live in Da Hood HvH.
• Delivery as separate .lua files, properly named and commented for future obfuscation.
If you already script for Da Hood HvH and know the UE environment inside out, this should be a quick yet rewarding build.
Deliverables
1. Custom void that combines brand-new evasion patterns with fully optimized timing so it outperforms the stock UE void.
2. Desync strafe logic that adapts automatically to in-game situations rather than following a fixed smooth or erratic path.
3. Flame hack rebuilt around the current “connection exploit” to squeeze the absolute maximum fire-rate while keeping prediction tight.
4. Auto-bag routine that reacts faster and chooses smarter targets than the default implementation.
Acceptance will be based on:
• Clean execution in Synapse or KRNL with no standalone mode.
• Zero reliance on non-UE APIs (see docs: https://ue0-1.gitbook.io/ue-docs).
• Noticeable performance gains when tested live in Da Hood HvH.
• Delivery as separate .lua files, properly named and commented for future obfuscation.
If you already script for Da Hood HvH and know the UE environment inside out, this should be a quick yet rewarding build.