Roblox Gun & Loot Scripting

Job ID: 39886238

Budget: £20 – £250 GBP

I’m building a new Roblox experience and need a dependable Lua scripter who can stay with the project for the next few weeks. The core tasks are already scoped; now I need clean, modular scripts that plug straight into Roblox Studio without breaking existing assets.

Your focus will be:

• Gun system – basic shooting mechanics plus ammunition tracking and smooth reload behaviour. I’d like the code organised so future weapons can be dropped in with minimal edits.

• Shop UI – a tidy, responsive interface that lets players browse, purchase and equip items. It should read data from my existing datastore and update in real time.

• Randomised loot spawning – configurable tables that control what drops, rarity weighting and spawn locations, all synced to server-side checks to prevent exploits.

• Player-chosen teleportation – a ui menu where the player selects a destination, then a reliable teleport to the correct place ID or reserved server.

I already have art assets and layouts; what I’m missing is the solid scripting underneath. Keep everything well-commented, avoid unnecessary dependencies, and test in both Studio and live servers so we’re sure replication is handled correctly.

If this sounds like a good fit, tell me briefly about similar Roblox systems you’ve shipped and an estimated turnaround for each bullet point. I’m ready to start as soon as I find the right collaborator.
Related categories: Game Development Lua Roblox