Roblox Dragon Ball Game Development

Job ID: 40516491

Budget: £20 – £250 GBP

I’m building a Dragon Ball-inspired experience on Roblox and am ready to bring in talented partners to handle two core pillars of the project: the Lua scripting that powers gameplay and the realistic 3D assets that give the world its look.

On the scripting side, the immediate focus is a responsive combat system—with melee, ki blasts, transformations, blocking, and combo logic—plus a lightweight quest and mission framework that lets me drop in story content without touching code. Clean, modular Lua is essential so we can iterate quickly and reuse components across future updates.

For art, I’m aiming for a realistic take on Dragon Ball: detailed character models (proper topology for smooth animations), environment pieces that feel grounded yet faithful to the anime’s geography, and effects meshes for energy attacks. All assets must be optimized for Roblox’s performance constraints without sacrificing visual punch.

Deliverables I’ll be reviewing:
• Scripted combat module fully test-ready in a demo place
• Quest/mission system with sample NPC interactions and rewards
• Two hero character models, one enemy NPC, and a small terrain slice, all PBR textured and rigged for Roblox animation pipeline

I have a private test place ready, version control set up in GitHub, and reference folders containing concept art and move lists. If you’re comfortable collaborating inside Roblox Studio, pushing updates through Git, and iterating with concise feedback loops, let’s talk next steps and milestones.