QBCore Lowrider Hydraulics Script
Budget: $30 – $250 USD
I’m looking for an experienced FiveM developer (Lua + QBCore) to build a standalone lowrider hydraulics system.
This is Phase 1 of a larger system, so clean structure and expandability are very important.
Core Features Required:
Front and rear lift control (independent)
Independent rear left / rear right control
Configurable raise/lower speeds
Suspension limits (min/max offsets)
Smooth interpolated movement (no snapping)
Multiplayer synchronization (other players see movement correctly)
Basic hydraulic sound playback during movement
Vehicle restriction (lowriders only via config)
Controls:
Keyboard + controller support (configurable keybinds)
No UI required (keybind-based only)
Preset System:
Save/load/apply named presets
Presets should be reusable across vehicles (not plate-locked)
Technical Requirements:
Must be tested in-game (FiveM environment)
Clean, modular, well-commented Lua code
Optimized (no unnecessary loops or heavy networking)
Designed for future expansion (Phase 2 will add simulation features)
Important:
If you do not have FiveM/GTA V installed and cannot test in-game, please do not apply.
To Apply, please include:
Previous FiveM/QBCore work or similar systems
How you plan to handle synchronization
Estimated timeline and cost for Phase 1
This project may continue into a larger long-term collaboration depending on results.
This is Phase 1 of a larger system, so clean structure and expandability are very important.
Core Features Required:
Front and rear lift control (independent)
Independent rear left / rear right control
Configurable raise/lower speeds
Suspension limits (min/max offsets)
Smooth interpolated movement (no snapping)
Multiplayer synchronization (other players see movement correctly)
Basic hydraulic sound playback during movement
Vehicle restriction (lowriders only via config)
Controls:
Keyboard + controller support (configurable keybinds)
No UI required (keybind-based only)
Preset System:
Save/load/apply named presets
Presets should be reusable across vehicles (not plate-locked)
Technical Requirements:
Must be tested in-game (FiveM environment)
Clean, modular, well-commented Lua code
Optimized (no unnecessary loops or heavy networking)
Designed for future expansion (Phase 2 will add simulation features)
Important:
If you do not have FiveM/GTA V installed and cannot test in-game, please do not apply.
To Apply, please include:
Previous FiveM/QBCore work or similar systems
How you plan to handle synchronization
Estimated timeline and cost for Phase 1
This project may continue into a larger long-term collaboration depending on results.