Modding a free 2D RPG called "Tales of Maj'Eyal" in the Lua Programming language
Budget: $10 – $120 USD
In general, creating a mod that adds a class to Tales of Maj'Eyal.
Objectives:
- use at least one skill type from the base game.
add at least two new skill types, one of which should be a generic skill (generic points are spent rather than talent points, the skill appears on the right side of the UI)
- Use at least one passive skill that boosts a stat, an active skill that causes damage, and a sustained skill that boosts a stat temporarily
- set icons for your skills, these can be icons already existing in the game, or you can create your own, just have some way so the TA can differentiate your skills on the bar.
- For your skill shortnames use your name as one word as the start of the name (if two skills are defined with the same short name the game will crash, by including this prefix you are unlikely to cause a crash even if the rest of your skill name is something common like fireball.
Objectives:
- use at least one skill type from the base game.
add at least two new skill types, one of which should be a generic skill (generic points are spent rather than talent points, the skill appears on the right side of the UI)
- Use at least one passive skill that boosts a stat, an active skill that causes damage, and a sustained skill that boosts a stat temporarily
- set icons for your skills, these can be icons already existing in the game, or you can create your own, just have some way so the TA can differentiate your skills on the bar.
- For your skill shortnames use your name as one word as the start of the name (if two skills are defined with the same short name the game will crash, by including this prefix you are unlikely to cause a crash even if the rest of your skill name is something common like fireball.
Related categories:
Game Design
Lua
Computer Science
Object Oriented Programming (OOP)
Programming Help