Garry’s Mod Object Automation Script

Job ID: 40231372

Budget: $30 – $250 USD

I need a small, self-contained Lua script for Garry’s Mod that automates user actions—specifically, the way the player interacts with world objects. Think of it as a quality-of-life helper: when certain props or entities come within reach, the script should recognise them, trigger the appropriate “use” action, and handle any follow-up interaction logic so the player doesn’t have to spam the E key.

Core expectations
• Written in vanilla GMod Lua so I can simply drop the file into lua/autorun and have it work on both single-player and multiplayer sessions.
• No movement or inventory automation is needed—only interaction with objects.
• The automation must respect default server permissions and avoid any functions that would be blocked on most public servers (e.g., no RunConsoleCommand exploits).
• Clean, well-commented code so I can tweak detection range, cooldowns, or entity filters later.

Deliverable
1. One .lua file plus any auxiliary include files (if required).
2. A brief read-me explaining where to place the file and which variables to edit for custom ranges or entity classes.

Acceptance criteria
– Dropping the script into a fresh install, loading into Sandbox, and approaching a door, button, or physics prop should automatically fire the correct “use” event without console errors.
– When the script is disabled, standard manual interaction must still work exactly as normal.

If you’ve built similar automations or handy QoL addons for GMod before, that experience will help, but it isn’t mandatory; clear, functional code is what matters most.
Related categories: Game Design Game Development Lua Scripting Automation