Cross-Platform Tag Game Build
Budget: $30 – $250 CAD
I have the 3D maps and props ready for a light-hearted tag game that should run on PC, mobile, and console. What I now need is a teammate who can handle three linked pieces of work:
• Gameplay scripting in Lua – player tagging, score tracking, lobby, and basic power-ups.
• Character-movement and environment-interaction animations – sprint, dodge, tag hit, idle, plus doors, jump pads, and similar interactive objects.
• Clean, cheerful UI/UX – menus, HUD timer, score panel, and a simple settings screen that scales correctly across devices.
I will supply the models, level layout, and all necessary art guidelines. You focus on writing efficient Lua code, plugging in the animation state machine, and laying out the UI so everything feels smooth and responsive on controller, keyboard/mouse, and touch.
Payment structure is $10 up-front, $90 on delivery of a stable prototype that passes my play-test checklist, and then an agreed share of post-launch profits. If this sounds fair, let’s get tagging!
• Gameplay scripting in Lua – player tagging, score tracking, lobby, and basic power-ups.
• Character-movement and environment-interaction animations – sprint, dodge, tag hit, idle, plus doors, jump pads, and similar interactive objects.
• Clean, cheerful UI/UX – menus, HUD timer, score panel, and a simple settings screen that scales correctly across devices.
I will supply the models, level layout, and all necessary art guidelines. You focus on writing efficient Lua code, plugging in the animation state machine, and laying out the UI so everything feels smooth and responsive on controller, keyboard/mouse, and touch.
Payment structure is $10 up-front, $90 on delivery of a stable prototype that passes my play-test checklist, and then an agreed share of post-launch profits. If this sounds fair, let’s get tagging!