Roblox Vietnam-themed Team Shooter Game
Budget: $30 – $250 USD
Firebase 50 is a large-scale, team-based shooter game in roblox inspired by the Vietnam War and games like Rising Storm: Vietnam. Two teams — U.S. Forces and the North Vietnamese Army (NVA) — fight across a jungle map in intense combat. The team with the most kills by the end of the round wins.
U.S. Forces (Blue): Appear in jungle fatigues, spawn at a firebase-style base.
NVA (Red): Appear in NVA uniforms, spawn in jungle villages or tunnel systems.
Teams are auto-balanced on player join.
Game Rules
Mode: Team Deathmatch (TDM)
Players: Up to 100 (50 per team)
Victory: First team to 100 kills or most kills after 15 minutes
Respawn: Players respawn after a short delay
Class Loadouts
U.S. Forces
Rifleman: M16A1 + Colt M1911
Support: M60 + Colt M1911
Grenadier: M79 Launcher + M1911
SMG Trooper: M1A1 Thompson + Knife/M1911
Sniper: M40 + M1911
NVA Forces
Rifleman: AK-47 + Tokarev TT-33
Support: RPD + Tokarev
Grenadier: Type 56 Launcher + Knife/Tokarev
Guerilla: PPSh-41 or MAT-49 + Knife
Sniper: Mosin-Nagant (Scoped) + Tokarev
Each class has distinct weapons and combat roles. Weapons should reflect their historical performance.
Map Design
Jungle environment with hills, trenches, and rivers
Firebase on U.S. side; tunnel entrances/village for NVA
Balanced lanes for flanking and firefights
Optional: fog, weather effects, dynamic sounds
UI & Features
Scoreboard with kills and deaths
Timer and team score at top of screen
Kill feed for recent eliminations
Victory screen with top players
Optional: Class selection GUI, voice lines, kill streak rewards
Goals for Developer
Two balanced teams with spawn logic
Loadouts based on class and faction
Vietnam-style map with cover and terrain variety
UI elements for timer, kills, leaderboard, and victory
U.S. Forces (Blue): Appear in jungle fatigues, spawn at a firebase-style base.
NVA (Red): Appear in NVA uniforms, spawn in jungle villages or tunnel systems.
Teams are auto-balanced on player join.
Game Rules
Mode: Team Deathmatch (TDM)
Players: Up to 100 (50 per team)
Victory: First team to 100 kills or most kills after 15 minutes
Respawn: Players respawn after a short delay
Class Loadouts
U.S. Forces
Rifleman: M16A1 + Colt M1911
Support: M60 + Colt M1911
Grenadier: M79 Launcher + M1911
SMG Trooper: M1A1 Thompson + Knife/M1911
Sniper: M40 + M1911
NVA Forces
Rifleman: AK-47 + Tokarev TT-33
Support: RPD + Tokarev
Grenadier: Type 56 Launcher + Knife/Tokarev
Guerilla: PPSh-41 or MAT-49 + Knife
Sniper: Mosin-Nagant (Scoped) + Tokarev
Each class has distinct weapons and combat roles. Weapons should reflect their historical performance.
Map Design
Jungle environment with hills, trenches, and rivers
Firebase on U.S. side; tunnel entrances/village for NVA
Balanced lanes for flanking and firefights
Optional: fog, weather effects, dynamic sounds
UI & Features
Scoreboard with kills and deaths
Timer and team score at top of screen
Kill feed for recent eliminations
Victory screen with top players
Optional: Class selection GUI, voice lines, kill streak rewards
Goals for Developer
Two balanced teams with spawn logic
Loadouts based on class and faction
Vietnam-style map with cover and terrain variety
UI elements for timer, kills, leaderboard, and victory