Game from Unreal Engine or Unity
Budget: $50 – $0 USD
The player is given a top view of the world/Land (like Clash of Clans and Age of Empires). The aim is to save the planet from the dangers caused by environmental pollution. These are examples of hazards. The hazards are communicated to the player via the media in the form of news. The player's goal is to solve the hazards. Players must determine which hazards to attend to first. The player has choices. Reduce the damage from the hazard Completely recover from the hazard Prevent that happening again. To avoid a hazard occurring again, the player can identify the cause of the hazard. The player's understanding of nature is put to the test here. If he is unsure what to do, he can follow the advice given. If a tip is used, his incentives will be reduced. There is a list of all available acts. The player must choose an acceptable action in response to the danger. A series of actions can be required in one case. The acts may or may not be in any particular order. That is determined by the hazard situation. The choice of whether to offer a complete or partial reward is determined by the action chosen. The player has the option of hiring an advisor. Advisor has good knowledge about every hazard. Text, image, and video-based information about the situation will be given by the advisor. That is optional but the player can learn from that and attend to the situation more successfully and score more. The Player’s learning is the ultimate goal. Not all these are required first. I want earth or a large land to show hazards. Notifications