DOS Game and GUI Development
Budget: $1,500 – $3,000 AUD
Preemptive Multi-tasking Implementation Light Weight Proccess for two projects.
#Project 1#
One Developer to join a team for a DOS game that needs threading to handle the weight of the game (for commercial release) This game is built on linux and cross compiled for dos, windows & linux (i586 + 64)
the game is nearing completion but due to the nature of needing threads to handle things we need to add a events systems, mutexes, semaphores etc. so you will need to be really knowledgeable in this area and understand legacy systems like dos.
we need to have the threading system to handle networking in the game, naturally watt32 is for single threads but we can perhaps use some kind of abstraction layer or something better to handle this?
# Project 2
One Developer for an opensource project based on DOS. The idea is for a graphical user interface that also needs threading, events, message bus, semaphores, mutexes etc all implemented. i had started on this a little while ago and some things worked but the implementation isnt great so i need an expert to help me out on this also. ideally i need one developer for both projects
both projects are built using allegro 4.4.3.
You need to understand
# Watt32 tcp/ip stack and have ideas to work it in with threading.
#mpeg2dec library
i have built this for dos (i have started work on this using mmx instructions for the full motion videos for the game as this is for legacy systems also) but the results are somewhat messy but kinda working lol.. so i just need some help for this
#CURL for dos
I have managed to build the library under dos but we need more work done in this area
#PDCurses for dos
this will be used to internal apps later
#LibXML2 for dos
for internet web parsing stuff.
#Project 1#
One Developer to join a team for a DOS game that needs threading to handle the weight of the game (for commercial release) This game is built on linux and cross compiled for dos, windows & linux (i586 + 64)
the game is nearing completion but due to the nature of needing threads to handle things we need to add a events systems, mutexes, semaphores etc. so you will need to be really knowledgeable in this area and understand legacy systems like dos.
we need to have the threading system to handle networking in the game, naturally watt32 is for single threads but we can perhaps use some kind of abstraction layer or something better to handle this?
# Project 2
One Developer for an opensource project based on DOS. The idea is for a graphical user interface that also needs threading, events, message bus, semaphores, mutexes etc all implemented. i had started on this a little while ago and some things worked but the implementation isnt great so i need an expert to help me out on this also. ideally i need one developer for both projects
both projects are built using allegro 4.4.3.
You need to understand
# Watt32 tcp/ip stack and have ideas to work it in with threading.
#mpeg2dec library
i have built this for dos (i have started work on this using mmx instructions for the full motion videos for the game as this is for legacy systems also) but the results are somewhat messy but kinda working lol.. so i just need some help for this
#CURL for dos
I have managed to build the library under dos but we need more work done in this area
#PDCurses for dos
this will be used to internal apps later
#LibXML2 for dos
for internet web parsing stuff.