3ds Max Lighting & Material Fixes
Budget: ₹1,500 – ₹12,500 INR
I have a 3ds Max interior scene that needs a quick but competent tune-up before the final animation render. Three issues still sit in my way:
• The potted plants lose their natural green in the beauty pass. I suspect either an incorrect diffuse/albedo value or a lighting override, but I need that lush foliage back with accurate shading and no color wash.
• During camera moves the semi-sheer curtains show an annoying texture flicker. I’d like them replaced with proper blackout curtains—fully opaque, no translucency—while keeping believable fabric folds and weight.
• Several ceiling spots and practicals pulse during the animated sequence. I want even, consistent light with no GI or sampling artifacts frame-to-frame.
Please jump into the scene, clean up materials, sort any gamma or color-correction issues, stabilise lighting and hand back:
1. The updated .max file with clean material library.
2. A short viewport or low-res render confirming the fixes on a 150-frame range so I can sign off before final production.
That’s it—no redesign, just troubleshooting and polish so the animation renders smoothly on the first pass.
• The potted plants lose their natural green in the beauty pass. I suspect either an incorrect diffuse/albedo value or a lighting override, but I need that lush foliage back with accurate shading and no color wash.
• During camera moves the semi-sheer curtains show an annoying texture flicker. I’d like them replaced with proper blackout curtains—fully opaque, no translucency—while keeping believable fabric folds and weight.
• Several ceiling spots and practicals pulse during the animated sequence. I want even, consistent light with no GI or sampling artifacts frame-to-frame.
Please jump into the scene, clean up materials, sort any gamma or color-correction issues, stabilise lighting and hand back:
1. The updated .max file with clean material library.
2. A short viewport or low-res render confirming the fixes on a 150-frame range so I can sign off before final production.
That’s it—no redesign, just troubleshooting and polish so the animation renders smoothly on the first pass.