Environmental Art and Lighting Design for Fantasy Meso-America themed Dungeon Crawler in Unreal Engine 5
Budget: $250 – $750 USD
Project Title: Environmental Art and Lighting Design for Fantasy Aztec/Mayan/Incan-themed Dungeon Crawler in Unreal Engine 5
Description:
We are seeking an experienced environmental artist with a keen understanding of lighting design to create a series of unique and captivating rooms interconnected by corridors for our Meso American -themed dungeon crawler. The level design will follow a "room-to-room" pattern, with each room serving as a focal point where players engage in combat, loot, and progress through the dungeon. The artist will be provided with assets to incorporate into the environment.
Tasks:
Room Design: Design and create a series of rooms with unique features and a distinctive Aztec aesthetic. Examples of room themes include a library, an altar, and a central hub room. These rooms should vary in size, with both medium and larger rooms required.
Corridor Design: Design the corridors that connect each room, ensuring they fit seamlessly with the overall aesthetic and layout.
Interactivity: Design and implement interactable doors within the rooms and corridors.
Asset Placement: Strategically place provided assets within the rooms to create a believable, immersive environment.
Lighting Design: Develop a lighting scheme that complements the dungeon crawler aesthetic. The environment should be dimly lit to evoke the appropriate atmosphere, but not so dark as to impair gameplay. Experience with Unreal Engine 5's lighting tools is required.
Requirements:
Unreal Engine 5 Experience: Proficiency in using Unreal Engine 5's level design and lighting tools, and experience in designing and implementing realistic environments.
Optimization: The level needs to be optimized for performance. Knowledge of how to balance visual quality and performance in Unreal Engine 5 is essential.
Ruins-style Aesthetics: Previous experience or a strong understanding of Meso American design and architecture would be beneficial.
Interactive Design: Experience creating interactive elements within a 3D environment, with specific emphasis on interactable doors.
Environmental Storytelling: Ability to create unique rooms that have their own narrative or thematic presence, enhancing the overall player experience.
Lighting Design: Experience designing lighting for 3D environments to create atmosphere while supporting gameplay.
Please provide samples of previous work, particularly environments with a similar art style, thematic content, and lighting design. Applications without a portfolio will not be considered. We look forward to receiving your application and discussing how we can work together to create an engaging, immersive, and atmospherically lit dungeon environment.
https://www.youtube.com/watch?v=Akz_yYTBZFI
^ Above is a visual example. What we require is actually simpler. More details to follow.
Description:
We are seeking an experienced environmental artist with a keen understanding of lighting design to create a series of unique and captivating rooms interconnected by corridors for our Meso American -themed dungeon crawler. The level design will follow a "room-to-room" pattern, with each room serving as a focal point where players engage in combat, loot, and progress through the dungeon. The artist will be provided with assets to incorporate into the environment.
Tasks:
Room Design: Design and create a series of rooms with unique features and a distinctive Aztec aesthetic. Examples of room themes include a library, an altar, and a central hub room. These rooms should vary in size, with both medium and larger rooms required.
Corridor Design: Design the corridors that connect each room, ensuring they fit seamlessly with the overall aesthetic and layout.
Interactivity: Design and implement interactable doors within the rooms and corridors.
Asset Placement: Strategically place provided assets within the rooms to create a believable, immersive environment.
Lighting Design: Develop a lighting scheme that complements the dungeon crawler aesthetic. The environment should be dimly lit to evoke the appropriate atmosphere, but not so dark as to impair gameplay. Experience with Unreal Engine 5's lighting tools is required.
Requirements:
Unreal Engine 5 Experience: Proficiency in using Unreal Engine 5's level design and lighting tools, and experience in designing and implementing realistic environments.
Optimization: The level needs to be optimized for performance. Knowledge of how to balance visual quality and performance in Unreal Engine 5 is essential.
Ruins-style Aesthetics: Previous experience or a strong understanding of Meso American design and architecture would be beneficial.
Interactive Design: Experience creating interactive elements within a 3D environment, with specific emphasis on interactable doors.
Environmental Storytelling: Ability to create unique rooms that have their own narrative or thematic presence, enhancing the overall player experience.
Lighting Design: Experience designing lighting for 3D environments to create atmosphere while supporting gameplay.
Please provide samples of previous work, particularly environments with a similar art style, thematic content, and lighting design. Applications without a portfolio will not be considered. We look forward to receiving your application and discussing how we can work together to create an engaging, immersive, and atmospherically lit dungeon environment.
https://www.youtube.com/watch?v=Akz_yYTBZFI
^ Above is a visual example. What we require is actually simpler. More details to follow.