Web3 Game Completion - Multiplayer & Token Integration
Budget: $250 – $750 USD
Project: Web3 Browser Game with Real-Time Multiplayer and Token Gating
Prototype: available on request
Part of the backend is already implemented, including wallet auth, token verification, socket connection, and base game loop integration. Below is a list of completed commits:
(Node.js, Express, PostgreSQL).
✅ Already Implemented
Commits on Apr 4, 2025:
complete getting one player position
game engine loading
socket connection error fix
improve game engine loading
Commits on Apr 3, 2025:
increase code quality by refactoring
Commits on Mar 31, 2025:
CORS error check
server connection port scan remove
combine with artwork.js
Commits on Mar 28, 2025:
feat: frontend firebase login
Commits on Mar 27, 2025:
feat: add backend logic for Auth, wallet connection
feat: add frontend pages and Auth
Commits on Mar 26, 2025:
feat: add token verification for Auth
first commit
❗ What Needs to Be Done
A browser-based Web3 multiplayer game is in development. The core WebGL graphics engine is mostly ready, and now we need to complete the server-side logic, including player handling, prize spawning, token balance validation, and real-time communication.
? Game Mechanics
Runs in browser and Warpcast Frame (v2)
Only token X holders (ERC20, BASE chain) can play
Login via Metamask or Warpcast
Players move around an infinite map and see each other in real time
Player parameters (speed, size, vision) depend on token balance
Prizes appear randomly on the map — first player to reach it gets a claim link
? Backend Tasks
Check token balance (on Ethereum BASE)
Fetch user avatar from Warpcast → resize → upload to S3
Accept player coordinates, validate movement speed (anti-cheat)
Detect and filter duplicate sessions
Return visible players and their data (via WebSocket)
Emit new_prize when a prize spawns
Emit got_prize when a prize is successfully claimed
Admin API to spawn prizes
Store players and prizes in a database
Scalable architecture to support 10,000 users online
Data Structures:
json
Копировать
Редактировать
// Player
{
"x": int,
"y": int,
"id": string,
"img": "url",
"name": "warpcast name",
"balance": int,
"size": float,
"viewport_size": float,
"speed": float,
"r": 0-255,
"g": 0-255,
"b": 0-255
}
json
Копировать
Редактировать
// Prize
{
"x": int,
"y": int,
"id": string,
"custom_data": {...}
}
? Frontend (Partially Ready)
WebGL graphics already implemented in artwork.js
Socket connection initialized in onCompile()
All client-server sync logic happens inside updateCanvas() at 60 FPS
Player coordinates: this.par.Posx, this.par.Posy
? Tech Stack
Current prototype uses Python (server.py)
Open to switching to Node.js, FastAPI, or other performant frameworks
WebSocket + Ethereum Base + Warpcast Frames v2 integration is required
DB: PostgreSQL, Redis, or equivalent
File storage: S3 or similar
? Expected Deliverables
Full backend logic with API + WebSocket
Token validation and real-time coordination
Data exchange with frontend (players, prizes)
Admin endpoint for prize spawn
Deployment instructions
? Timeline & Budget
Start: ASAP
Budget: Open to fixed price or hourly — please include your estimate
Priority: clean, scalable, and stable architecture
References:
Warpcast Frames V2 Documentation
Frames Tutorial Video
https://docs.google.com/document/d/1Zr_bnZ54C1SwOp6ufkDCtNR_ktSRz5TLUDGIUN1hL9w/edit?tab=t.0
Quick tutor:
https://www.youtube.com/watch?v=9Dc64u8JTu0
Prototype: available on request
Part of the backend is already implemented, including wallet auth, token verification, socket connection, and base game loop integration. Below is a list of completed commits:
(Node.js, Express, PostgreSQL).
✅ Already Implemented
Commits on Apr 4, 2025:
complete getting one player position
game engine loading
socket connection error fix
improve game engine loading
Commits on Apr 3, 2025:
increase code quality by refactoring
Commits on Mar 31, 2025:
CORS error check
server connection port scan remove
combine with artwork.js
Commits on Mar 28, 2025:
feat: frontend firebase login
Commits on Mar 27, 2025:
feat: add backend logic for Auth, wallet connection
feat: add frontend pages and Auth
Commits on Mar 26, 2025:
feat: add token verification for Auth
first commit
❗ What Needs to Be Done
A browser-based Web3 multiplayer game is in development. The core WebGL graphics engine is mostly ready, and now we need to complete the server-side logic, including player handling, prize spawning, token balance validation, and real-time communication.
? Game Mechanics
Runs in browser and Warpcast Frame (v2)
Only token X holders (ERC20, BASE chain) can play
Login via Metamask or Warpcast
Players move around an infinite map and see each other in real time
Player parameters (speed, size, vision) depend on token balance
Prizes appear randomly on the map — first player to reach it gets a claim link
? Backend Tasks
Check token balance (on Ethereum BASE)
Fetch user avatar from Warpcast → resize → upload to S3
Accept player coordinates, validate movement speed (anti-cheat)
Detect and filter duplicate sessions
Return visible players and their data (via WebSocket)
Emit new_prize when a prize spawns
Emit got_prize when a prize is successfully claimed
Admin API to spawn prizes
Store players and prizes in a database
Scalable architecture to support 10,000 users online
Data Structures:
json
Копировать
Редактировать
// Player
{
"x": int,
"y": int,
"id": string,
"img": "url",
"name": "warpcast name",
"balance": int,
"size": float,
"viewport_size": float,
"speed": float,
"r": 0-255,
"g": 0-255,
"b": 0-255
}
json
Копировать
Редактировать
// Prize
{
"x": int,
"y": int,
"id": string,
"custom_data": {...}
}
? Frontend (Partially Ready)
WebGL graphics already implemented in artwork.js
Socket connection initialized in onCompile()
All client-server sync logic happens inside updateCanvas() at 60 FPS
Player coordinates: this.par.Posx, this.par.Posy
? Tech Stack
Current prototype uses Python (server.py)
Open to switching to Node.js, FastAPI, or other performant frameworks
WebSocket + Ethereum Base + Warpcast Frames v2 integration is required
DB: PostgreSQL, Redis, or equivalent
File storage: S3 or similar
? Expected Deliverables
Full backend logic with API + WebSocket
Token validation and real-time coordination
Data exchange with frontend (players, prizes)
Admin endpoint for prize spawn
Deployment instructions
? Timeline & Budget
Start: ASAP
Budget: Open to fixed price or hourly — please include your estimate
Priority: clean, scalable, and stable architecture
References:
Warpcast Frames V2 Documentation
Frames Tutorial Video
https://docs.google.com/document/d/1Zr_bnZ54C1SwOp6ufkDCtNR_ktSRz5TLUDGIUN1hL9w/edit?tab=t.0
Quick tutor:
https://www.youtube.com/watch?v=9Dc64u8JTu0