AHK–Flash Game Integration -- 2
Budget: €8 – €30 EUR
I have a working AutoHotkey script (also compiled to .exe) that automates a specific gameplay routine in my Flash game. What I’m missing is a clean way to weave that macro logic into the actual SWF. Each time I touch the file—even a tiny value change—the obfuscated ActionScript trips an error at load and the game refuses to start.
Your task is to open up the SWF, locate the mechanic the macro targets, de-obfuscate just enough to patch the right spots, wire everything together, and hand back a fully functioning SWF that accepts the macro without throwing runtime errors. A quick rundown of what caused the previous crashes would be appreciated so I don’t repeat them.
If you’re comfortable dissecting obfuscated ActionScript and bridging external inputs to in-game logic, I’m ready to get started immediately.
Your task is to open up the SWF, locate the mechanic the macro targets, de-obfuscate just enough to patch the right spots, wire everything together, and hand back a fully functioning SWF that accepts the macro without throwing runtime errors. A quick rundown of what caused the previous crashes would be appreciated so I don’t repeat them.
If you’re comfortable dissecting obfuscated ActionScript and bridging external inputs to in-game logic, I’m ready to get started immediately.
Related categories:
JavaScript
Trades & Services
Game Design
ActionScript
AutoHotkey
Software Development
Game Development
Game Testing