Minecraft Forge Mod - AI Mob Ammo Fix
Budget: $10 – $30 USD
I need a lightweight compatibility layer for Minecraft Forge 1.20.1 that makes AI-controlled mobs from the Recruits mod actually consume the correct ammunition when they fire. Right now they shoot indefinitely; once this patch is in place their clips or stacks should deplete exactly as a player’s would and they must respect no ammo conditions. I use scguns 2 for guns, and have gunners mod to allow recruits to use guns.
I am open to any technical route—stand-alone mod, add-on, datapack or direct mixin injection—so long as it installs cleanly alongside the existing three mods and keeps their original behaviour intact. Feel free to tap Forge events, Mixins, or datapack-level loot functions—whatever gives the most stable result.
Deliverables
• Source and compiled jar/datapack ready for Forge 1.20.1
• Clear instructions for installation and removal
• Quick test world or command list that demonstrates mobs burning through ammo and ceasing fire when empty (so I can reproduce the fix in under five minutes)
Acceptance criteria
1. All mob types from recruits expend ammunition during combat.
2. When ammo reaches zero, the mob stops firing until re-supplied (natural AI reload or scripted refill is fine).
3. No crashes or major log spam on a fresh Forge 1.20.1 profile with only the three dependency mods plus your patch.
Looking forward to your approach and timeframe
I am open to any technical route—stand-alone mod, add-on, datapack or direct mixin injection—so long as it installs cleanly alongside the existing three mods and keeps their original behaviour intact. Feel free to tap Forge events, Mixins, or datapack-level loot functions—whatever gives the most stable result.
Deliverables
• Source and compiled jar/datapack ready for Forge 1.20.1
• Clear instructions for installation and removal
• Quick test world or command list that demonstrates mobs burning through ammo and ceasing fire when empty (so I can reproduce the fix in under five minutes)
Acceptance criteria
1. All mob types from recruits expend ammunition during combat.
2. When ammo reaches zero, the mob stops firing until re-supplied (natural AI reload or scripted refill is fine).
3. No crashes or major log spam on a fresh Forge 1.20.1 profile with only the three dependency mods plus your patch.
Looking forward to your approach and timeframe