Java expert to build Expectimax game tree
Budget: $10 – $30 USD
Hi
I'm trying to build an agent that can play the pokersquares game using the expectimax algo.
The poker squares game is in the form of a 5x5 grid where the goal is to get the best poker combination among all rows and columns. When a card is dealt, the game tree is just a sequence of max and chance nodes.
What I would like to do is get help on how to build the tree to a certain depth, and use the expectimax to solve the tree from the bottom up (I'm using an evaluation function to get the utility of the partially filled grids on the map at depth limit).
Check attachment for more details. thank you.
I'm trying to build an agent that can play the pokersquares game using the expectimax algo.
The poker squares game is in the form of a 5x5 grid where the goal is to get the best poker combination among all rows and columns. When a card is dealt, the game tree is just a sequence of max and chance nodes.
What I would like to do is get help on how to build the tree to a certain depth, and use the expectimax to solve the tree from the bottom up (I'm using an evaluation function to get the utility of the partially filled grids on the map at depth limit).
Check attachment for more details. thank you.
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