Custom Mobs Creation for Minecraft Mod
Budget: $15 – $25 USD
I'm looking for an experienced Minecraft modder who can code approximately 10 unique mobs into Minecraft version 1.21 or later.
Key tasks include:
- Coding 10 specific mobs: Highland Drake, False Wyvern, Dustwing, Thief Dragon, Ghost Wyrm, Lesser RootWyrm, Blue-Winged Amphiptere, Racer Amphiptere, Imperial Dragon, Royal Emerald Dragon.
- Creating 3 types of foliage: dragon fruit plant (pink version), dragonnip grass plant, vine tree structure.
- Designing 8 new blocks: dragon scale block, dragon meat block, carved dragon scale block, small dragon nest block, large dragon nest block, vine tree wood log, vine tree leaves, vine tree hanging vines.
- Inventing over 10 unique items: various dragon eggs, tools made from hardened dragon scales, dragon meat, etc.
Ideal candidates should have:
- Proficiency in Java coding for the FABRIC API YARN 1.17+ mod loader.
- Prior experience in creating complex, interactive AI for Minecraft mobs.
- Ability to design unique environments for the mobs across multiple biomes.
- Creativity in developing new blocks and items.
The AI complexity for these mobs should be advanced, meaning they have unique abilities and complex interactions. They should be able to spawn in any biome, so familiarity with Minecraft's biomes is essential.
I'm looking for someone who can code Java for Minecraft with the Fabric api 1.17+
Key tasks include:
- Coding 10 specific mobs: Highland Drake, False Wyvern, Dustwing, Thief Dragon, Ghost Wyrm, Lesser RootWyrm, Blue-Winged Amphiptere, Racer Amphiptere, Imperial Dragon, Royal Emerald Dragon.
- Creating 3 types of foliage: dragon fruit plant (pink version), dragonnip grass plant, vine tree structure.
- Designing 8 new blocks: dragon scale block, dragon meat block, carved dragon scale block, small dragon nest block, large dragon nest block, vine tree wood log, vine tree leaves, vine tree hanging vines.
- Inventing over 10 unique items: various dragon eggs, tools made from hardened dragon scales, dragon meat, etc.
Ideal candidates should have:
- Proficiency in Java coding for the FABRIC API YARN 1.17+ mod loader.
- Prior experience in creating complex, interactive AI for Minecraft mobs.
- Ability to design unique environments for the mobs across multiple biomes.
- Creativity in developing new blocks and items.
The AI complexity for these mobs should be advanced, meaning they have unique abilities and complex interactions. They should be able to spawn in any biome, so familiarity with Minecraft's biomes is essential.
I'm looking for someone who can code Java for Minecraft with the Fabric api 1.17+
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