Unity/Corgi Engine developer needed for Ophelia small size metroidvania game

Job ID: 33905733

Budget: $15 – $25 USD

My idea is to make a game with some of the characters from my upcoming storybook series Ophelia.
https://www.weloveophelia.online/

Unity/Corgi Engine seems a good choice, since I can possibly tweak parameters if I need to. I don’t know any code languages.

To make the game not take so long to develop I had an idea to make most of it focused around battles like you find at the end of Mega Man games where there are ways to teleport to enemies.

Some parts could include parallax backgrounds and platforming.

Ophelia is a 10-year-old demigod girl with a big magic paintbrush that if swirled in front of her can make a portal. I figured she could use it 2 ways: 1. she can spin her body and make a portal at the same time as a way to evade enemies, and 2. She can leave a portal on the screen that can capture an enemy’s projectile, which can open again and release the projectile back at the enemy. She can hit enemies with her brush too.

I had my main character designed like Nintendo/Super Nintendo style, and also a big magi boss (many animations for each)

I also have purchased/free download assets that can be used.

Part of the job will be making the enemies move and function along with the provided assets.

In our discussion hopefully you can let me know how long it takes to make an average enemy functional (to give me an idea of how long this could take).

Please ask questions as well.

Thank you