UKey2 iOS Integration
Budget: $250 – $750 USD
Create an iOS xCode project that implements a .cpp build of the UKey2 project located at
https://github.com/google/ukey2
The CMake process must be used to generate a BIT-CODE enabled iOS Device Debug and Release process for a Framework based project. The project can be in ObjC or Swift - preferable Swift.
The hard part is getting the CMake process to generate the BIT-CODE enabled files, and that all dependencies are imported into the project.
The project must demonstrate use of the UKey2 classes, such as:
ParseClientInitUkey2Message in the ukey2_handshake.h file.
https://github.com/google/ukey2
The CMake process must be used to generate a BIT-CODE enabled iOS Device Debug and Release process for a Framework based project. The project can be in ObjC or Swift - preferable Swift.
The hard part is getting the CMake process to generate the BIT-CODE enabled files, and that all dependencies are imported into the project.
The project must demonstrate use of the UKey2 classes, such as:
ParseClientInitUkey2Message in the ukey2_handshake.h file.