Optimize iOS Xcode Build Performance
Budget: $10 – $30 USD
I have an iOS app that compiles in Xcode but suffers from performance-related bugs. The build completes, yet the resulting app lags, occasionally freezes, and shows noticeable frame-rate drops on recent devices. I’d like you to dig into the project, profile it with Instruments or your preferred performance tools, isolate the slow paths, and commit code-level fixes that eliminate the bottlenecks without altering existing features.
What you can expect from me:
• Full access to the current Xcode workspace, third-party pods, and a reproducible test case that highlights the slowdown.
• A quick turnaround on any questions about the codebase or API keys you may need to run the app locally.
What I need back:
• Clean, well-commented patches (Swift or Objective-C, matching the file you modify).
• A brief report summarising the root cause, the steps you took, and before/after metrics—build time, FPS, memory, or CPU usage—to prove the issue is resolved.
• Confirmation the fix works on the latest Xcode and runs smoothly on both simulator and physical devices (iPhone 12 and above).
If you thrive on squeezing every millisecond out of an iOS app, I’m eager to hand this over and review your improvements.
What you can expect from me:
• Full access to the current Xcode workspace, third-party pods, and a reproducible test case that highlights the slowdown.
• A quick turnaround on any questions about the codebase or API keys you may need to run the app locally.
What I need back:
• Clean, well-commented patches (Swift or Objective-C, matching the file you modify).
• A brief report summarising the root cause, the steps you took, and before/after metrics—build time, FPS, memory, or CPU usage—to prove the issue is resolved.
• Confirmation the fix works on the latest Xcode and runs smoothly on both simulator and physical devices (iPhone 12 and above).
If you thrive on squeezing every millisecond out of an iOS app, I’m eager to hand this over and review your improvements.