Need Unity Developer for 2D ARPG game
Budget: £1,500 – £3,000 GBP
We are seeking a Unity game developer to create an exciting action game for Android and iOS. Game is 2D (similar to survivor.io on iOS)
Gameplay: you have a player character that runs around and kills monsters
Game mechanics: archer.io/survivor.io and other similar 2D action RPG games that let you progress by chapters. Unlock new abilities every time you start a chapter
Main tasks:
- before applying, download and play for a bit survivor.io so you understand how the game actually works.
- after playing, estimate how much time will it take you to code the player attacks, monster attacks, talents, weapons, gear, etc. (no need for shop and other monetization)
- follow the very detailed instructions provided to you inside our jira workbench (we have put every task in a very detailed and coherent description so that it will be easier for you to work)
- constantly update us on your progress.
- when applying your title should contain (I played survivor.io and I understand the fundamental concept)
Any offer with unrealistic deadline and budget will be instantly deleted and reported.
The project will most likely be in 4 parts:
1). core game development
1a). we will be testing to provide feedback on bugs
2). implement the shop
2a). we will be testing to provide feedback on bugs
3). implement all the sounds provided by the sound engineer and assets provided by the designer.
3a). we will be testing to see if the soundtrack and assets fit the game overall.
4). Final quality control (last bugs)
Gameplay: you have a player character that runs around and kills monsters
Game mechanics: archer.io/survivor.io and other similar 2D action RPG games that let you progress by chapters. Unlock new abilities every time you start a chapter
Main tasks:
- before applying, download and play for a bit survivor.io so you understand how the game actually works.
- after playing, estimate how much time will it take you to code the player attacks, monster attacks, talents, weapons, gear, etc. (no need for shop and other monetization)
- follow the very detailed instructions provided to you inside our jira workbench (we have put every task in a very detailed and coherent description so that it will be easier for you to work)
- constantly update us on your progress.
- when applying your title should contain (I played survivor.io and I understand the fundamental concept)
Any offer with unrealistic deadline and budget will be instantly deleted and reported.
The project will most likely be in 4 parts:
1). core game development
1a). we will be testing to provide feedback on bugs
2). implement the shop
2a). we will be testing to provide feedback on bugs
3). implement all the sounds provided by the sound engineer and assets provided by the designer.
3a). we will be testing to see if the soundtrack and assets fit the game overall.
4). Final quality control (last bugs)