Mobile Online Farm Based Game Development

Job ID: 38134387

Budget: $1,500 – $3,000 USD

I'm in need of a talented game developer to create a mobile game for both iOS and Android, in the grinding genre. I will provide map converters and all necessary assets for the game.

Key Features:
- Multiplayer Functionality: The game should have the capability for players to interact with each other in-game.
- Leaderboards: Implement a system for players to compare their achievements and progress.
- In-app Purchases: Include a functioning in-game store where players can purchase virtual goods.

As the project is mainly about implementing the provided mechanics, I'm looking for someone with experience in online game development, particularly in the mobile sector. In addition, knowledge of grinding game mechanics will be helpful. An ideal candidate would have experience with implementing multiplayer functionality, leaderboards, and in-app purchases. This project requires someone with a keen eye for detail and clean, efficient coding practices.

What I'm looking for:
- Auth (The game should be online)
- Ability to create character (with 5 slots [for instance, if you create 1 character, you will still have 4 slots to create more]) selecting 5 characters [each character have different 2 skill-set]
- Core mechanics (Upside camera, attack animations, leveling up, experience etc.)
- Map Importing from the original (I will give 2 example maps, players should be able to teleport between all maps, The MapLoader I will give has an issue, but you probably can fix that.)
- Boss & Dungeon Mechanics (I will show 1 dungeon as example, boss will use skills, animations, all you need to make is scaleable dungeon controller so my team can add more dungeons)
- Skills
- Mount
- Pet
- Equip System (Weapon, Armor etc. Should be scaleable as well, you can only make 1 or 2 of them, we can scale it up)
- GUI System (if possible, strings etc should retrieve from server)
- Stones in the maps (When breaking these stones (for instance, hitting 10 times, stones will also have level system so 1 level player can't break 90 level stone) drops items we decided)
- Upgrading Items (This also should be scaleable for upgrading items with special materials for extra chance)
- Chat system
- Whisper system
- Party system
- Trade system
- Bazaar system
- If possible support PC as well

Source is required for completing order.