IOS swift Audio development
Budget: $30 – $250 USD
i am looking for the follwing requirements :
1- swift Microphone class ( similar to Android AudioRecord) with following functionality :
- record audio voice data and store it into Int16 ( cshort) and int8 (byte) arrays so i can later on
use the int16 array for further processing , or also send the byte array data over the tcpip network.
- it must use sample rate of 8000 hz( so i can use it for android devices )
2- play back audio on IOS device from Int16 array or Int8 array ( similar to Andoid AudioTrack)
- audio play back must use sample rate of 8000 hz (8k) ( audio data will be comming from both android or
iphone through the network)
- i needed it to be in int16 array as i am going to use it in speex encoder / decoder , that work i am going to do
once the this work is done
- you can use swift ( avaudioengine tech, or audioqueue tech what ever suit s you )
1- swift Microphone class ( similar to Android AudioRecord) with following functionality :
- record audio voice data and store it into Int16 ( cshort) and int8 (byte) arrays so i can later on
use the int16 array for further processing , or also send the byte array data over the tcpip network.
- it must use sample rate of 8000 hz( so i can use it for android devices )
2- play back audio on IOS device from Int16 array or Int8 array ( similar to Andoid AudioTrack)
- audio play back must use sample rate of 8000 hz (8k) ( audio data will be comming from both android or
iphone through the network)
- i needed it to be in int16 array as i am going to use it in speex encoder / decoder , that work i am going to do
once the this work is done
- you can use swift ( avaudioengine tech, or audioqueue tech what ever suit s you )